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Beginning Android Games [Tapa blanda]

Richard Taylor , Mario Zechner
4.7 de un máximo de 5 estrellas  Ver todas las opiniones (3 opiniones de clientes)
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Beginning Android Games (Beginning Apress) Beginning Android Games (Beginning Apress) 4.3 de un máximo de 5 estrellas (3)
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Descripción del producto

Reseña del editor

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: * The fundamentals of game development * The Android platform basics to apply those fundamentals in the context of making a game * The design of 2D and 3D games and their successful implementation on the Android platform What you'll learn * How to set up and use the development tools for developing your first Android application * The fundamentals of game programming in the context of the Android platform * How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals * How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. * How to create a full-featured 3D game * How to publish your games, get crash reports, and support your users * How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents * Android, the New Kid on the Block * First Steps with the Android SDK * Game Development 101 * Android for Game Developers * An Android Game Development Framework * Mr. Nom Invades Android * OpenGL ES: A Gentle Introduction *2D Game Programming Tricks * Super Jumper: A 2D OpenGL ES Game * OpenGL ES: Going 3D *3D Programming Tricks * Droid Invaders: the Grand Finale * Publishing Your Game * What's Next?

Detalles del producto

  • Tapa blanda: 688 páginas
  • Editor: Springer Verlag GmbH; Edición: New. (1 de abril de 2011)
  • Idioma: Inglés
  • ISBN-10: 1430230428
  • ISBN-13: 978-1430230427
  • Valoración media de los clientes: 4.7 de un máximo de 5 estrellas  Ver todas las opiniones (3 opiniones de clientes)
  • Clasificación en los más vendidos de Amazon: nº45.840 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)

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4.7 de un máximo de 5 estrellas
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Las opiniones de cliente más útiles
5.0 de un máximo de 5 estrellas Completo y lleno de curiosodades 9 de junio de 2013
Por Jose
Formato:Tapa blanda|Compra verificada
Claro, ameno y estructurado. Excelente si piensas poner de tu parte y ponerte manos a la obra con los ejemplos. No solo te instruye en la programación -java- del videojuego sino que te hace pensar en cómo resolver situaciones relacionadas con la física en el mundo real y del videojuego. Lectura amena por el toque de humor que dan sus autores.
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5.0 de un máximo de 5 estrellas Perfecta guía de aprendizaje. 17 de febrero de 2013
Formato:Tapa blanda|Compra verificada
Quizás uno de los mejores libros de programación. No sólo por el contenido, sino también por como esta estructurado. Muy recomendable.
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4.0 de un máximo de 5 estrellas Good beginners guide 13 de septiembre de 2012
Por Neophyte
Formato:Tapa blanda|Compra verificada
I think the book Android for(4) Games Development it's good to start the learning on Android Apps. If you do all the examples you have a good base to start your own development.
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Amazon.com: 4.2 de un máximo de 5 estrellas  65 opiniones
36 de 36 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas A Great Place to Start 25 de abril de 2011
Por Mike Lindegarde - Publicado en Amazon.com
Formato:Tapa blanda
This book has done a great job getting me up to speed on what I needed to know in order to port my old C DirectX 3 game over to the Android platform. The book quickly introduces you to the concepts you'll need to understand in order to get user input from the device, play sounds, load resources and ultimately render them on the screen.

While the author does a solid job introducing some basic physics and collision detection, don't expect to find the information you'll need to know in order to implement any sort of artificial intelligence or network play. In my opinion that's just fine, this is a beginner's book after all.

The author's framework does a nice job making getting input from the touch screen, accelerometer, and keyboard a simple task. I don't entirely agree with some of the design decisions the author makes, but that could be due to my C/C++ vs. Java background.

As far as rendering goes, first you'll take the easy approach using Android's custom drawing API. If your game is simple enough, this may be all you need. As the book progresses you'll swap out the original renderer with one based on OpenGL ES. Although the author does a very good job covering OpenGL, keep in mind that you'll be developing 2D games and not 3D games.

There are three chapters at the end of the book that will teach you the basics of 3D games programming. You'll learn some basic concepts, how to get 3D models onto the screen, and how to do basic collision detection in 3D. However, I feel that the leap from the material in the book to an actual 3D game is fairly significant. Don't expect to finish this book and then go code the best FPS any mobile platform has ever seen.

All-in-all, I'm pretty happy with this book.
18 de 18 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas The right way to do it! 5 de mayo de 2011
Por Robert Green - Publicado en Amazon.com
Formato:Tapa blanda
I'm a 6-game and multiple app veteran of Android development. I completely agree with the approach this book takes to Android game development. Mario takes the developer through a step-by-step process in assembling a light but high quality game that isn't just the "Android" way but is the way many portable titles are built out. I also like the fact that multiple examples are given and fully functional source code to the projects.

Very good job, Mr Zechner! If you're new to Android game development, this is a great way to start.
46 de 54 personas piensan que la opinión es útil
3.0 de un máximo de 5 estrellas Does not use Android API 19 de febrero de 2012
Por subduedjoy - Publicado en Amazon.com
Formato:Tapa blanda
The words on the book "Get started with game apps development for the Android platform" is misleading because the book does not cover the Android API. I checked the forum on the author's site and found out that the reason for not covering the Android API is that this API is not platform independent. So why the words "Android platform" on the book? Shouldn't the cover simply state "Creating a Java framework for beginning Android Games" because that's what the book is about.

Later, in the book, I read that he wanted to make things easier by not covering the Android API. But it is truly easier to learn how to do things the correct way than to learn the "easier" way and have to relearn everything. Plus, this book is listed second in Apress's Android book series, right after the beginning Android book; so one should already have some knowledge of the Android API before ready this book.

In reality, the book is a precursor to the open source Java-based game development framework libgdx, which the author developed. This framework works on Windows, Linux, Mac OS X, as well as Android. Thus, the reason for the code not being platform dependent and, therefore, not using the Android API. The book should not be sold as an Android book. It is a Java framework that just happens to work on the Android. This does not mean it is the best way to write code if you are creating your games solely for Android devices. Otherwise, why even bother to develop the Android API?

As a book that provides a Java framework for creating games for Android mobile phones, the book is excellent. The author's framework provides a very organized structure for creating games.

However, there will be issues that will crop up if you use his framework without the Android API. For this reason, I am now in the process of modifying the code to use the Android API, at first I subtracted one star, giving the book four stars instead of five, for that. But after reading Chapter 6 and realizing just how uncompilable his code is to the Android way of doing things, I've subtracted two stars.
13 de 13 personas piensan que la opinión es útil
4.0 de un máximo de 5 estrellas Great Book For Getting Into Android Game Development! 30 de junio de 2011
Por robftw - Publicado en Amazon.com
Formato:Tapa blanda
As a hobbyist game developer since I was about 12 years old or so, I had been looking through several books to get into Android Development over the last few weeks as I have finally became proficient in Java. Unfortunately, I found that most of them make this really inconvenient by focusing primarily on the User Interface programming with XML. What I liked about this book was that it was the only one I've read so far that took a realistic approach to more interactive applications(and thus GAMES!), and from the very beginning tells the reader not to waste time with UI Programming. Considering how massive the Android API is, this is definitely a godsend. Besides that, it does not waste time teaching you the basics of Java -- it jumps straight into the good stuff. The only reason that I would give this 4 stars rather than 5 is because it does not do a good job of commenting(although it DOES break down each part, so it would be possible for you to do this yourself... it would just make it a little clearer when referencing code through the book if the comments were in fact there, though).
14 de 15 personas piensan que la opinión es útil
3.0 de un máximo de 5 estrellas Android 2.2 book with "4" on the cover 28 de marzo de 2012
Por jsharbour - Publicado en Amazon.com
Formato:Versión Kindle|Compra verificada
This is a helpful book for anyone new to the Android SDK. It explains how to set up the development environment and will have you quickly writing code that runs in the emulator or an Android device. But, this is not a new book after all, which is quite disappointing. This is the OLD book covering Android 2.2.

The authors did not do very much work to update this to 4.0 ICS. All of the figures are dated, showing figures from SDK 7, OS 2.1 and 2.2. Quite a few figures still show OS 1.5, presumably from early in the writing. My only objection over this is that the book has been re-packaged with the claim that it covers 4, when it does not. You can "target" 4.0 in your own projects. The authors did not take the time to update the figures, so I would question whether anything else has been updated.

It's a good book and well worth the $17 Kindle price tag. But, it's being advertised as an OS 4.0 ICS book when it seems to be their old book with a new title. That's a bit of a disappointment. Why wouldn't the authors take this opportunity to truly update it? Do they not care about their work in print?

[Edit] After finishing the book, I will repeat my claim that this book is well worth the price, and is an excellent book for a beginner since it covers in the first few chapters the components needed to make a simple game with touch input, real-time drawing, timing, bitmap loading, etc. I had no problems building any code with the SDK 3.2 or 4.0. So, although no new features were included, the book is still relevant and useful and I enjoyed reading it.
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