This book goes over the implementation of a Game Engine using frameworks.
The frameworks used in the book include: OGRE, OIS, SDL, BASS, and a few others. There is hardly any grounds-up work.
This book puts together the engine, but doesn't do any implementation of it (by this, I mean a game implementation, it does implement the parts, not the whole), nor does it really show you code to test the engine. Also, due to the structure, the book is a little bit hard to code along with (in conjunction with the lack of test code).
This book is good if you want to learn some abstract interfaces for a game engine, and maybe get a clue of where to go, itll also teach you the basis of the frameworks. And it's price also isn't too bad.
I rated this 5 stars because I feel like I got something out of it, reading the entire way through, more advanced people probably won't find this book rewarding.