Reseña del editor
Graphics Programming with Perl is a guide to the graphics and imaging modules and tools available to the Perl programmer. It covers subjects ranging from drawing your own pictures and dynamic graphics for web pages to rendering three-dimensional scenes and manipulating individual image pixels. The text is liberally illustrated with example code and programs that show how to achieve common, and sometimes not so common, graphics programming tasks. When a module is not available for the task, the book shows you how to write your own.
What's Inside
How to create charts and graphs
Serving graphics content to the WWW with CGI
How to modularize your graphics code, and reuse it
Code to manipulate image pixels (and how to do it fast)
How to work with text in graphics
A complete reference for Image::Magick
Examples you can use and build on:
Adding watermarks to your images
Creating thumbnails
Dynamic web pages with charts
Building your own convolution filters
A web photo album
3D animation with OpenGL and Renderman