This title is a reference of all the major graphic adventure games ever released. It tries (and succeeds) in covering an incredible amount of ground and lists series in context, including discussing pre and se-quels which might not have been graphical adventure games.
This book is a massive work, and remains readable and entertaining, which isn't surprising considering the structure: it devotes one to several pages to each title. In each entry it covers the basic plots, mostly discusses the highs and lows, generally what systems it is available on and what the differences are. Overall more coverage is given to the greats, in particular Sierra, Lucas Arts and Zork (as well as derivatives), which is good and evokes a lot of nostalgia, but even the shorter entries which usually only cover really half a page as they generally include a screen shot, give enough information that conveys enough as to whether or not to check out the title.
Despite being a reference it is viable to read this start to finish (as I just did) and remain reasonably entertained, though this is a massive title, with over 750 pages (although a fair few screenshots) and reading that much on a single genre of games is imposing. Still it remains strong enough and varied to keep things going, largely because the contributors are able to focus on what makes each title unique so it itself each entry is something potentially new, and even if you know the (graphic) adventure genre back to front, there will likely be some things you'll pick up from this that you didn't know.
So, great title, why only four stars? Two major flaws: First the proof reading was terrible, with some sentences being completely unfathomable as to what is trying to be said. This seriously grates and while most are just word order or duplication, some are the wrong word be that by typo or apparent voice dictation gone wrong. But maybe three or four sentences were complete non-sense. And the second issue: screenshots are all black and white ... well grey-scale, and many it is very hard to make out what they are trying to show. Some could have been done away with, and I felt nothing was lost after I stopped looking at them, for the most part they were just random screens not something that is particularly funny. A small section of larger color shots of something more substantial would add immensely. There is a minor small gripe, and that is consistency between the contributors. Some articles keep dwelling on humor (or lack thereof) even though the introduction has pointed out not all titles are supposed to be humorous. In the same vein, some entries degrade into how the title could have been better, but not on an objective level of "use different controls", but rather "if this character had a different personality" or the setting were more happy. This backseat re-designing feels off and clashes with more objective statements about voice acting and the like.
This title is arguable for fans of adventure games, especially of the graphical variety. Additionally, this could possibly a reference for someone doing research into some aspect of computer gaming. Other than that this has very limited appeal, with that interest in games probably needing to be there. That said, any adventure gamer would probably love a copy of this title.