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Mobile Development with C#: Building Native iOS, Android, and Windows Phone Applications
 
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Mobile Development with C#: Building Native iOS, Android, and Windows Phone Applications [Versión Kindle]

Greg Shackles

Precio lista ed. digital: EUR 13,63 ¿Qué es esto?
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Descripción del producto

Descripción del producto

It’s true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework—with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It’s an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy.

By building a series of simple applications, you’ll experience the advantages of using .NET in mobile development and learn how to write complete apps that access the unique features of today’s three most important mobile platforms.

  • Learn the building blocks for building applications on iOS, Android, and Windows Phone
  • Discover how the Mono tools interact with iOS and Android
  • Use several techniques and patterns for maximizing non-UI code reuse
  • Determine how much functionality can go into the shared business logic layer
  • Connect to external resources with .NET’s rich networking stack
  • Read and write data using each platform’s filesystem and local database
  • Create apps to explore the platforms’ location and mapping capabilities

Detalles del producto

  • Formato: Versión Kindle
  • Tamaño del archivo: 2420 KB
  • Longitud de impresión: 174
  • Uso simultáneo de dispositivos: Sin límite
  • Editor: O'Reilly Media; Edición: 1 (7 de mayo de 2012)
  • Vendido por: Amazon Media EU S.à r.l.
  • Idioma: Inglés
  • ASIN: B0081INXBG
  • Texto a voz: Activado
  • X-Ray: No activado
  • Clasificación en los más vendidos de Amazon: n°70.539 Pagados in Tienda Kindle (Ver el Top 100 de pago en Tienda Kindle)

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Amazon.com: 5.0 de un máximo de 5 estrellas  2 opiniones
6 de 7 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas Great Primer on Mono! 24 de mayo de 2012
Por Steve High - Publicado en Amazon.com
Formato:Tapa blanda|Compra verificada por Amazon
This is a very succinct yet comprehensive overview of the Mono Platform using MonoTouch and Mono for Android.

It's a short read, so every member of your team that writes code should read it.

There is a caveat here that the author really doesn't highlight, but I believe is necessary for anyone wanting to be effective in writing truly native cross-platform apps:
Mono is not a substitute for not knowing the iOS or Android APIs.

This book does a fair job in explaining surface details about common elements of iOS and Android (and to some extent Windows Phone 7), but does not go into any great detail for any individual platform (this is not a criticism of the book...just keep this in mind when you set your expectations).
What this book does extremely well is get you up and running with Mono. That's really all you need to know.

I highly recommend this book to anyone interested in creating cross-platform apps and other software. Just know that you MUST know the iOS and Android platforms to derive the maximum benefit. This book is perfect or those lucky (or unlucky) few who write native apps in iOS AND Android, and are looking for a great way to DRY and still run truly native.

There's plenty of room and material for a second edition, so keep'em coming!
1 de 1 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas Great Little book 28 de diciembre de 2012
Por Kurt Matis - Publicado en Amazon.com
Formato:Tapa blanda|Compra verificada por Amazon
The author doesn't try to cover too much background in this book, which is a good thing. Books on cross-platform development are still few and far between. This one does a good job of getting the reader up to speed with ease, citing references for background reading instead of putting a lot of filler on background of .Net, etc.. The amount of background material is just enough. Get this book if you are doing any mobile development with C#/mono and the Xamarin products. It has a good yet simple explanation of how to create abstractions of various things an application needs to do and then flesh out those abstractions with platform-specific pieces when working with one phone versus another.
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