Pro Android Games y más de 950.000 libros están disponibles para Amazon Kindle . Más información


o
Activar el pedido en 1-Clic.
o
Se requiere Periodo de prueba de Amazon Premium. Regístrate al completar el pedido. Más información
Más opciones de compra
¿Tienes uno para vender? Vende el tuyo aquí
Lo sentimos, este producto no está disponible en

 
Empieza a leer Pro Android Games en tu Kindle en menos de un minuto.

¿No tienes un Kindle? Consigue un Kindle aquí, o descarga una Kindle aplicación de lectura GRATUITA.

Pro Android Games (Books for Professionals by Professionals) [Tapa blanda]

Vladimir Silva

Precio recomendado: EUR 33,04
Precio: EUR 31,39 y este producto está disponible con envío GRATIS. Detalles
Ahorras: EUR 1,65 (5%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
En stock.
Vendido y enviado por Amazon. Se puede envolver para regalo.
¿Quieres recibir el pedido el Martes 28 mayo? Elige el envío 1 día al completar tu pedido. Ver detalles

Formatos

Precio Amazon Nuevo de Usado de
Versión Kindle EUR 17,67  
Tapa blanda EUR 31,39  

Comprados juntos habitualmente

Los clientes compran esto con Beginning Android Games EUR 30,08

Pro Android Games (Books for Professionals by Professionals) + Beginning Android Games
Precio de ambos: EUR 61,47

Mostrar disponibilidad y detalles de envío

  • Este producto: Pro Android Games (Books for Professionals by Professionals)

    En stock.
    Vendido y enviado por Amazon.es.
    Está disponible el envío GRATIS para este producto. Detalles

  • Beginning Android Games

    En stock.
    Vendido y enviado por Amazon.es.
    Está disponible el envío GRATIS para este producto. Detalles


Los clientes que compraron este producto también compraron


Descripción del producto

Reseña del editor

Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy! What you'll learn How to write/port advanced 3D games for any Android device. How to setup a Linux system for hybrid game compilation. How to combine Java and C code in an elegant manner by building a simple Java application on top of a native library. How to tackle pure Java gaming with two practical games: Space Blaster and the arcade classic Asteroids. How to mix OpenGL API calls in Java and C for high performance 3D graphics using the 3D cubes sample by Google. How to bring two of the greatest PC 3D shooters to the Android platform: Wolfenstein 3D and Doom using Java and C. Who this book is for This book is for Google Android developers interested in game application development in Java or porting existing C-based games via JNI into Android and developing/deploying from there. It is targeted to developers who already know such basics of Android development as activity, view, and

Biografía del autor

Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).

Detalles del producto


¿Qué otros productos compran los clientes tras ver este producto?


Opiniones de clientes

Todavía no hay opiniones de clientes en Amazon.es
5 estrellas
4 estrellas
3 estrellas
2 estrellas
1 estrellas
Opiniones de clientes más útiles en Amazon.com (beta)
Amazon.com: 4.0 de un máximo de 5 estrellas  6 opiniones
21 de 22 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas Perfect 8 de agosto de 2010
Por ericstob - Publicado en Amazon.com
Formato:Tapa blanda|Compra verificada por Amazon
I recently bought 6 android/game development books to get the information I want, and read all of them from cover to cover.

This is the only one I needed, the rest were either too theoretical or irrelevant.

This one really hits the nail on the head and gives me exactly what I need to make games.

However it was written before the NDK came out, ignore everything the book says about the ARM toolset because it is included in the NDK.

Another thing - they should have mentioned the possibility of using game engines instead of writing your own from scratch.
The two commercial engines that you care about are ShiVa and Unity. And for open source - Irrlicht.
Big advantage with these engines - you can easily port your game to iPhone and other platforms too.
35 de 45 personas piensan que la opinión es útil
4.0 de un máximo de 5 estrellas A Rushjob, but it delivers the goods 9 de enero de 2010
Por Scott Legrand - Publicado en Amazon.com
Formato:Tapa blanda|Compra verificada por Amazon
This book will be obsolete ~6 months from now after the Android team removes its collective cranium from its collective digestive endpoint in response to the IPhone continuing to clobber it with better games despite the frustratingly unexposed hardware superiority of recent Android phones like the Droid and the Nexus One. And that time will be the moment they release the Android equivalent of DirectX. Interpreted Java without a JIT to back it up crossed with some very limited media APIs just isn't enough to compete with compiled C and a much more robust media API on the IPhone. And I apologize for the short editorial, but I need it to set the stage for why you should indeed buy this book even though it will soon be irrelevant.

For if you need to write native-level games now, this is the book to buy, now. It's full of typos, it needed another round of proofreading, and it's already dated somewhat by NDK 1.6, but it shows how to get games like Wolf3D and Doom running in C on the Android and it's in print rather than out there on a set of disparate web pages. There's nothing else out there like it at the moment.

5 stars for content as it really does deliver on the goods and 3 stars for coherency and lack of sufficient proofreading.
7 de 8 personas piensan que la opinión es útil
4.0 de un máximo de 5 estrellas Just what I needed, a little old 2 de marzo de 2011
Por Jesse - Publicado en Amazon.com
Formato:Tapa blanda|Compra verificada por Amazon
I like the book a lot. It's exactly what I was looking for: using Java with native code for game dev on Android. The only problem is that it's on Android 1.6, which is rather old at this point. The concepts are still applicable, though.
Ir a Amazon.com para ver las 6 opiniones existentes 4.0 de un máximo de 5 estrellas

Buscar productos similares por categoría