- Tapa blanda: 192 páginas
- Editor: Kodansha International Ltd; Edición: 01 (1 de noviembre de 2008)
- Idioma: Inglés
- ISBN-10: 4770030789
- ISBN-13: 978-4770030788
- Valoración media de los clientes: 1 opinión de cliente
- Clasificación en los más vendidos de Amazon: nº227.859 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
Arcade Mania: The Turbo-charged World Of Japan's Game Centers (Inglés) Tapa blanda – Ilustrado, 15 nov 2008
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Descripción del producto
Intelligent, witty and informative - even if you're not an arcade lover, you'll get lost in this amazing book. --Neo magazine, November 2008
Reseña del editor
Home of Sega, Nintendo and Sony, Japan has a unique and powerful presence in the world of video games. This book introduces overseas readers to the world of the Japanese gemu senta. It deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games and fighting games. Home of Sega, Nintendo and Sony, Japan has a unique and powerful presence in the world of video games. Another thing that makes Japan unique in the gaming world is the prevalence of game arcades - there are 9,500 'game centres'Ver Descripción del producto
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Please let Brian Ashcraft tell you all about them.
The book is impeccably organized, and the presentation (printed in Japan) is fantastic. If this is your first book "from Japan," you're in for a happy surprise. Everything from the dust jacket to the paper and ink are pristine. As soon as I saw Kodansha was the publisher, I knew this would be the case and that the work of Brian, Jean, et al, would be well taken care of. The fantastic writing is, happily, equaled by the great photography, layout and artwork. I simply can't recommend this book highly enough.
If you're interested, even to the slightest degree, in Japanese culture or Japanese video games, even if you prefer to do your gaming in the comfort of your home, you'll devour this adorable little (though information-packed!) volume. And if you already have interest in game centers, you're probably going to study this thing and read it multiple times, as I have, as much for the acumen and style as for the captivating aesthetic.
Thank you so much, Mr. Ashcraft, and big kudos to Jean Snow as well. Nothing would make me happier than to see these books to keep coming from my ludicrously talented peers (are they still my peers if I'm completely outclassed?). I've never been so proud.
Jesse Dylan Watson
The Bonus Chance Blog
Pick it up and read it... If you enjoyed other books such as video gaming history or ridding the light you'll enjoy this. Not nearly as interesting a read but still very informative and enjoyable.
It was worth it!
I've long been a fan of Japanese games and culture, and this game got nice and in depth with each genre, enough to make me want to go right to Japan to play, or wish that American arcades would be reborn like their Japanese counterparts! A lot of information, even for a fan who thought he knew his stuff!
I especially liked the chapter on mahjong and it's gambling stigma. The history of print club is also noteworthy. If there are any shortcomings, it's that I can't say that I learned much else. As I'm already familiar with Japanese arcade games, I was hoping for more details and insights. I would have enjoyed the business aspect to arcades for example.
Still, it's the best book on game centers I've read and I'd recommend it to anyone with an interest in video arcades.