- Age range: 8 and up / Number of players: 2 to 8 / Play time: 15+ minutes
- Manufacturer: Asmodee Editions
Advertencias: Utilizar bajo vigilancia de un adulto.
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Descripción del producto
Plazo: La diversidad es un juego de cartas que se juega con 110 cartas. Cada tarjeta representa un evento histrico en ambos lados, con el ao en el que dicho hecho en un solo lado. Los jugadores se turnan para colocar una carta de su mano en una fila en la tabla. Despus de colocar la tarjeta, el jugador muestra la fecha en ella. Si la tarjeta se coloca correctamente con la fecha en orden cronolgico con todas las otras cartas sobre la mesa, la tarjeta permanece en su lugar, de lo contrario la tarjeta se retira del juego y el jugador toma una carta de la baraja. El primer jugador en deshacerse de todas sus cartas colocndolas correctamente gana. Si varios jugadores salen en la misma ronda, y luego todos los dems se elimina del juego y cada uno de esos jugadores se reparte una carta ms para otra ronda de juego. Si slo un jugador no tiene cartas despus de una ronda de bonos, gana, de lo contrario el juego contina hasta que un jugador se apaga. Plazo: La diversidad puede ser combinado con cualquier otro ttulo de la serie Timeline. .
Opiniones de clientes
Principales opiniones de clientes
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Puede parecer que jugando unas veces uno puede aprenderse las fechas y perder el interés en el juego, no es tán sencillo. Algunas se quedan y otras más o menos se saben. Pero es educativo en cierta medida.
Lo mejor es mezclar de varias cajas (inventos, aconteciomientos, etc...)
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What's really cool about these games is that anybody can play them, even younger kids, because all you're doing is arranging the cards in chronological order. Though a lot of kids will not be familiar with the events/inventions/discoveries (and let's face it - a lot of you adults won't be, either!), it's a great way for people to learn and ask questions. It really stimulates good, thought provoking conversation among the players. And in a pinch, you can even play it by yourself, solitaire style! If you find that you're becoming too familiar with the cards, and the game is becoming a shade too "easy", there is a quick solution - just add this deck to other Timeline decks, and watch the difficulty spike!
It's also worth noting that this game comes in an attractive, super durable tin with excellent artwork. The interior of the tin is intelligently designed so as to keep the cards tightly held in place and protected when not in use. The artwork on the cards themselves is also outstanding, and it further stimulates the imagination and the deduction process as you try to ascertain what year the card occurred in. This level of detail is not seen in many games, and it's greatly appreciated. For $15 or less, you can't go wrong, and it also makes a fantastic, unconventional gift. You can literally learn how to play this game in less than three minutes, and from there, it's straight to the fun with friends and family. Just try it... you won't be disappointed!
After a while, if you have a good memory, it is easier to win; but, isn't that the point of the game?
The Timeline:Diversity tin offered fresh, new cards and created a more difficult challenge than we previously had. After receiving this new tin, we had 8 people playing this at once, which lasted well into the night; ages ranged from 15 to 63. Those were not playing often stood around the table and offered advice, solicited or not. In other words, it is extremely engaging!
We have also played with younger people and they enjoy getting a card right over an adult. It really is a great all-around game and we continue to recommend to anybody who enjoys playing games.
Positives: This is a great game to bring out at a party or family gathering because it takes no time to learn and less than 30 minutes to play, and most people will enjoy it. It is educational for both kids and adults, without being boring. You can combine it with other versions of Timeline to add variety and reduce the number of times a particular card shows up.
Negatives: With only about 120 cards, if you play the game too often you'll start to memorize the answers. Of course this means you learned something, but it makes the game less fun. To fix this problem, combine the decks of multiple Timeline games (Discoveries, Music & Cinema, Inventions, Historical Events, etc.). The little circles with symbols in them on the front of the box tell you which sets of cards the box contains. Some versions have cards in common, so you won't necessarily get 2x as many different cards when you buy two versions. For example, both Inventions and Historical Events have a circle with the (...) symbol on the front, so they have some cards in common. Also, some of the cards are ambiguous. For example, one card is The Invention of the Screw. However, this does not tell you whether it's referring to the first time anyone ever used an inclined-plane in a helix to connect two things together (or drill a hole), or the invention of modern metal screws with slots for screwdrivers on the head. Also, a well-read academic may disagree with a few of the answers, but most people won't.