Avalon Hill - Juego de tablero, 2 a 5 jugadores (versión en inglés)
- De 2 a 5 jugadores
- 240 minutos de tiempo de juego
- Demostrar la fuerza de su estrategia, la derrota de sus rivales, y ganar el título exaltado de Shogun
- Mismas esculpe pero de diferentes colores: todas las esculturas clásicas utilizadas para las figuras están de vuelta con nuevos colores
Advertencias: Utilizar bajo vigilancia de un adulto.
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Descripción del producto
Shogun / Samurai Swords / Ikusa is the last game in the original Milton Bradley Gamemaster series. It focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler.. In the game, players command forces on islands of feudal Japan. Player forces include provincial forces in the provinces and mobile armies commanded by daimyos. In each turn, players will allocate their koku into bids and purchases for the round. The round begins with the allocation of turn order, which is determined by bid, and in the case of tied bids, by player agreement or random draw. Then players other bids and payments are accounted for in purchases of castles and fortresses, drafting of new troops and ronin, and a bid for the lone ninja. Following the bids phase, players in turn order plan and execute attacks against enemy territories, with attacks resolved through die rolls. A player wins the game when he or she has captured a certain number of territories, either via straight conquest or by vanquishing the last of an opponent""s diamyos and taking over that player""s forces.. . Incluye: 1 juego de tablero. Presentación: Caja. Nº de jugadores: 2 a 5. Duración: 240. Edad mínima: 12+. Idioma: Inglés
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I also love signs of intelligence in design, such as the slot for the player blind/info cards in the storage units being ROUNDED now instead of sharp, which should increase the lifespan of the cards down through the years. Small touches of foresight are so appreciated.
Overall for the price, this is one amazing game. My only two complaints are that one, they no longer include the drawing swords (but that was kind of gimmicky in the first place), and two, the storage units aren't quite deep enough to comfortable hold each color of figures, which means you have to be cautious about putting another game box on top of this one in storage.
I highly recommend this box (and the others reprinted in this series such as Conquest Of The Empire and Fortress America) to anyone.
Education- On the surface, this appears to teach you about numerical odds of winning combat and stategic resource management. After you have been playing for a while, you realize the true education is that of wheeling and dealing and stabing you friends in the back or forging temporary alliances. Something like risk but so much deeper strategy and combat variety. If you enjoy testing the friendship of those around you, break this out and find out exactly how much you like or hate the people with which you associate.
Fun- Compared to the likes of "Axis and Allies", this game is far more simple to understand and easier to pick up and play. One thing you will not do in this is come to blows over "land bridge" rules. The rules are very cut and dry and as far as I know, there is just the one, maybe 2 editions. If you want to bring other people into more advanced games like Axis and Allies, try starting them here first. You may even realize you like this game much more. I sure do. The game setup takes a good few minutes but the fun pay off is well worth it. Video games can take a back seat to this if I can get 3 to 5 of my friends togather on a nice winter afternoon.
Old vs. New versions of this game- While I was pleased that I didn't have to cut each peice out of a plastic mold, I was dissapointed with how soft and flimsy each part was. I did not care for the much smaller player trays the new version had to offer. I did not care for the dark red colering of some pieces while others where a nearly identical orange rust coler. The plastic swords which determine your turn order that where featured in the "Samurai Swords" version of this game are gone. They are replaced with some lame cardboard number chips in the new "Ikusa" version of this game. I personally hate them cardboard number pieces.
All and all, I think this game has proven timeless. Small gripes about the new version aside, I recommend picking this game up for your friends or kids or even friends kids. This would even make for a fun family game if the kids are old enough to understand Risk and Monopoly and if mom and the grand parents don't mind that the main theme is about samurai killing one another.
Basically you're competing to rule feudal Japan by conquering provinces, and keeping control till one player has at least 35. Each player begins with three armies controlled by a general and subordinate military units include: archers, samurai, gunmen and spearmen. Additionally, you can temporarily hire rogue samurai for further provincial protection and the fearsome Ninja to either spy on an opponent or assassinate one of their generals. Player turn sequence can change with each round which I believe is an excellent innovation that precludes too much advantage for any single player. Additionally, each round, players have the option to build castles and fortifications for added provincial defense.
From my own experience, a player can start out terrible and still make a serious comeback. It's all about spending your funds wisely and using your armies to the best military advantage (i.e. winning battles with minimal casualties). Another cool innovation in Ikusa is that your generals actually gain levels (provided your enemy doesn't kill them) which enables your armies to move and battle more frequently within a given round of battle.
Finally, this is just a great quality board game with detailed miniature army pieces, excellent replay value, well developed rules but not overly complicated which will allow even a casual gamer to sit in and do quite well provided the other players are familiar with gameplay. Example: me and my bro have been gaming for many years and his wife, with zero experience, decided to join a game and actually won that one and several since then. :(
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