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Bandai Tamashii Nations Megaman, D-Arts [Toy] (japan import)
|Precio:||EUR 98,70 Envío GRATIS.|
|Precio final del producto|
- 100% auténtico
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Opiniones de clientes más útiles en Amazon.com
- set of open hands and fist(one fist is already install in the figure).
- an extra Mega Buster meant to be use for his right arm (he already has a left one install in the figure).
- a left arm.
- a mega buster peg hole for attaching effect shots parts.
- a effect shots parts. (the triple small bullets like the ones that d-arts MMX figures would have but a bit smaller)
- 3 face parts: normal(already install in the figure angry and angry screaming.
- 1 mettaur.
- 1 Rush (megaman's dog companion.
This figure is nice and well accurate also really good articulated although a bit restrictive in contrast to the d-arts MMX figures in certain areas, more specifically his upper torso has practically a little to no articulation, however his waist articulation makes up for it. His feet doesn't extend as much as his d-arts MMX counterparts but it has some level of articulation. His shoulders is also another point that feels restricted but it still has good range of motion. Some might find his size to be small but in reality he is in scale to the D-arts Megaman X since X is much more taller than Classic Megaman, however to compensate for classic Megaman been shorter than the regular D-arts MMX, Bandai decided to release with this figure to more iconic characters with it. The first one been Rush, megaman's dog companion, his well articulated has swivels movement on the upper part of his legs while it has ball joints on his kness and ankles, his tail is on a ball joint as well his head and neck. the second one been the Mettaur one of the most iconic classic enemies of the classic megaman series if not in all megaman series, his just a simple figurine which it has not articulation, however it has a gimmick that you can take off his hat and put on a flat surface to make it look like its hiding just like they do in the game (nice touch). Now some of you might be thinking why Megaman comes with a second Mega buster, well the reason to this is because the second mega buster is meant for his right arm because of a specific design the buster has and that is the yellow bar thing. 1 Mega buster would not be able to suffice to do the job for both arms so it needs to be 2 mega buster, also it does a reference to a game that was for the PS1 (i think) that never got to the U.S. called Super Adventure Rockman where he uses 2 Mega Buster at the same time.
Now as a nice figure it is, it has a major flaw which is the joint of the upper part of his leg. My first figure that i order from Amazon came with the right leg broken off from its connection which i was able to see that it is really small and not well thought out by Bandai when designing it. When i tried to move the ball joint that was stuck in the leg it didn't move at all which it made me believe that it was really stiff and possible it broke during packaging of the figure in the factory. I had to send it back and Amazon send me a replacement (really fast i might add "thumbs up")which i got it today. For my surprise i was right, my second figure confirms me that the figures upper right leg joint movement is extremely stiff to the point it wouldn't budge and you might break it off. his left leg seems to do fine but i could feel that it was becoming stiff overtime. so what i had to do to my second megaman figure is to put it in hot water, pop the legs off from its ball joint very carefully. I notice some extra residua of plastic on the ball joints so i use a fine sandpaper to clean it off, then i added a little bit of a multipurpose lubricant to the connector point where the ball joint would be in and done, the leg joints of my megaman now feels much better and not so stiff, now its fun to play with and not worried about his leg joint breaking off anytime soon. Perhaps it might been bad luck for me of getting some bad ones i guess or Amazon has a batch of defectives, im not sure, all i know is just be careful on the purchase of this figure.
- Great level of detail.
- In scale with the D-arts MMX figures. (MM been smaller than MMX)
- It comes with his dog Rush and the enemy Mettaur.
- It brings a second mega buster for his right arm.
- has good articulation
- Packaging is nice looking.
- The figure is smaller than those of the d-arts MMX figures.(this might turn some people down)
- Rush does not transform or has any accessories to make him into the iconic flying Rush Jet.
- Mettaur has no articulation.
- no extra Mega Buster peg hole. (it comes with only one)
- Articulation is somewhat restricted in certain areas in comparison to the d-arts MMX figures (one of which his upper torso practically has no movement but depends on his waist joint to do so).
- upper legs movement are way to stiff and has the possibility of breaking the joint. (more noticeable on his right leg)
It is a nice figure, heck I think its THE best classic Megaman figure rendition today, but it has some flaws, one been major as his upper joint of his leg might break off. I cannot recommend this figure for everyone unless you're a true Megaman fan. However if you do buy it, be advice about his legs problem and try to avoid by moving it to much or try fixing it yourself just like i did.
The articulation for the arms is the only real fault I can find with the figure, as I can't seem to bring his arms down along his side; they seem to curve a little bit, like a monkey, rather than coming straight. But his head and neck articulation are great, the posibility of his arms and legs, and the ease of access of removing the helmet and face plate replacement were all great and perfect. And with less to go wrong than with Bass' figure, Mega Man has shown to be a nice, sturdy-standing figure, some a lot of potential for dynamic poses.
Because Mega Man has less detailing than the other figures -notably his lack of torso armor- the visibility of creases were inevitable, but the one on the chest isn't intrusive, and they cover the other creases very well on his arms, shoulders, knees and legs very very well, much better than the eyesores Bass had to deal with. Basically, any fault I had with the Bass figure is not present here. He also has an effect piece, his iconic three bullets -as any fan of the games will say, only three on-screen at a time!~ Mega Man is a top-notch figure, like X, Zero and Vile previously.
Megs' robot dog, Rush, comes bundled in, and is a huge improvement from the letdown that was Bass' companion, Treble. Rush's neck moves up and down, Rush's head can turn and swivel a bit, his legs move at the shoulders, knees and paws, and can be positioned in a variety of ways! Too bad he doesn't have a more fearsome face plate though. But, the dopey, happy mutt look is usually a staple with the pooch, so no big deal there. And don't ask about transformations. Methinks that'd be too much to ask for, and it might require more assembly to do right. Also, the little Metool enemy that comes along with the two, it's a glorified set piece at best; no articulation as to be expected, but you can remove the helmet nice and easy to make it seem like it's hiding like in true Mega Man fashion. (You might also be able to put it on other figures for some funny little poses.
If you're a fan of the series, or even just collecting D-Arts, this is a well worth-it purchase -I got mine cheaper than Bass, so food for thought there. Great posing, nice effects, and nifty accompanying pieces in Rush and even the Metool. I like it, I'd say it's a high 4 on the star rating, but just enough to say 'eh, you get a five on technicality.' Here's to hoping for Mega Man's brother, Protoman, as a future D-Arts figure!