- Plataforma: PlayStation 3
- Media: Videojuegos
- Cantidad producto: 1
CTA Digital Submachine Gun For PlayStation Move - Volante/mando (Pistola, Playstation, Select, Inalámbrico, RF, 0.453 kg)
- Al tratarse de un producto importado de Reino Unido, este producto puede no incluir idioma castellano.
- SUBMACHINE GUN PLAYSTATION MOVE
- CTA DIGITAL
Información sobre el juego
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Descripción del producto
Interfaz del dispositivo: RF
Juegos de llaves de control de función: Select
Plataformas de juego soportadas: Playstation
Plug and Play: Si
Tecnología de conectividad: Inalámbrico
Tecnología de control para juegos: Digital
Tipo de dispositivo: Pistola
Tipo de embalaje: Caja
Detalles del producto
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Also, most games seem to use the move trigger to fire weapons so it's not very realistic to use the front (left hand) trigger all the time. You would think shooters that are move enabled would allow you to map the buttons because of the many different configurations are possible, but not so far.
The people that make the games and the people that make the guns really need to stop and think about what they are doing. "Let's re-release resident evil 5 with move enabled! and we will make it so that in order to shoot, you have to hold down the trigger and then hit another button.. rendering it entirely useless to every gun peripheral ever made!" wtf??
So far, move gunplay has been one big fat fail after another. Some steps need to be taken to correct all of these issues or this will be one quick fad that gets very little attention. So far.. any combination of move, plastic guns, cabellas dangerous hunt, the shoot, resident evil 5... FAIL
Oh, and by the way.. I love that some IDIOT gave this gun a 5 star review without ever having owned or used one.. I was going to give a 2 but I have to give it a 1 just to balance out the 5 star reviews submitted by people that haven't even used it... not what reviews are for retards.
The problem is mobility and button configuration. I can run around well enough, but when you need to crouch, jump, or interact with the environment; I found that I would literally have to take my hands off the gun and press the button up on top of it to activate the control (not good if you're in a heated fire fight!)
Another issue with this set up is that you are engaging fire with the wrong hand. The primary fire trigger for the move controller is at the front of the weapon, and the primary trigger location on the gun cycles weapons (this depends on the game in question). Additionally with the move controller, if your crosshairs go to the edge of the screen, your player will rotate, this all created a very bizarre fighting style: Running around engaging targets by cycling weapons, which subsequently caused me to unload all my hand grenades, then in an attempt to avoid killing myself with my own grenades, would try to jump a wall,, or box,,, or dead baby (anything for cover) by pressing the button on top of the controller, this action almost always brings the crosshairs to the edge of the screen causing my player to spin franticly in a perfect circle while jumping onto the grenade as if it was a kiddy pool full of Green Jell-O! Kaboom!
So now instead of killing the bad guys duck hunt style, I am doing grotesque ballet as a moving distraction for enemy cannon fodder, if I don't end up killing myself, I am surely mowed down by an insistent foe! Originally I was hoping to save myself by dazzling the enemy with my brilliant dance of the disabled, but it seems no one appreciates a good waltz these days.
The only good thing about this attachment is that I was able to get a few "most deaths" trophies and a light epileptic seizure. Good times!