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Command & Colours: Napoleonics - Juego de cartas, 2 jugadores (GMT Games GMT1014) (versión en inglés)

Precio: EUR 233,57
Precio final del producto
Sólo queda(n) 3 en stock.
Vendido y enviado por M&E Store-UK.
Nuevos: 4 desde EUR 233,57
  • Juego estratégico Guerra Napolionic
  • El período napoleónico exhibe un equilibrio único entre las funciones de infantería , caballería y artillería en el campo de batalla
  • La atención se centra en los franceses y los británicos, dos acérrimos rivales en la lucha por la supremacía europea
  • Edad 12 +
  • 2 Jugadores

Advertencias: Utilizar bajo vigilancia de un adulto.

Este juguete está en inglés
Encuentra todos los juguetes para aprender inglés aquí.

Información de producto

Detalles técnicos
Peso del producto2,7 Kg
Dimensiones del producto30,5 x 22,9 x 7,6 cm
Edad mínima recomendada (por el fabricante)3 años y más
Valor educativoEquilibrio
Número de modeloGMT1014
Número de jugadores 2
Montaje necesarioNo
Necesita bateríasNo
Incluye bateríasNo
Información adicional
Clasificación en los más vendidos de Amazon nº328.233 en Juguetes y juegos (Ver los 100 más vendidos)
Restricciones de envíoEste producto se puede enviar a España y a otros países seleccionados.
Producto en desde17 de agosto de 2013

Descripción del producto

For 2 players;Takes about 90 minutes to play;Historical theme

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Opiniones de clientes más útiles en (beta) 4.9 de un máximo de 5 estrellas 15 opiniones
15 de 15 personas piensan que la opinión es útil
4.0 de un máximo de 5 estrellas "Up Guards and at 'Em" 19 de mayo de 2011
Por Roger Kennedy - Publicado en
The C & C system applied to Napoleanics. The Peninsular War in particular. This is a fun little system that provides a colorful simulation of Wellington's battles in Portugal, Spain and Waterloo. The system is very similer to the C & C Ancients which has many volumes. Also there is some resemblance to BATTLE CRY which is a Civil War game.

Recreating the Pensinsular battles is a tricky thing to do. The French are not likely to be as pig-headed in the game as they were in reality! The British tend to suffer from lack of combined arms which the French player can apply more effectively in the games than they actually did on the battlefields. These are not detailed simulations. Formations are not really considered. The perspective tends to more operational than tactical. The scale is fluid as the pieces do not represent actual historic units, but rather various unit types instead. This allows the game to portray the battles in different scales from battalions to Brigades, etc. Again, a nice touch, but lacking the historic detail of more traditional boardgames.

Many of the battles are well balanced, and can be altered by the players with relative ease. The victory conditions tend to be alike in most of the games and usually involves the elimination of various numbers of enemy units. Again, very much like the other C & C games.

The Quare Bras and Waterloo battles are decidedly pro-French and certainly should be changed by the players in order to make more balanced. Perhaps taking away the allied chateau hexes as victory points might help in the waterloo game. Also portraying the allies in Wellington's army with the Portugese works, but the troops should not be any worse. Take away the additional retreats that they suffer in the special rules. The Waterloo scenario is of course incomplete without the Prussians, but is intended to show the afternoon portion before they arrived. If they come out with the Prussians at a later time then the game will likely be re-visisted on a larger scale.

The production value is first-rate, with colorful pics of the troops on the blocks. However, there is a lot of work glueing these pics onto the blocks in question. Still, a nice little system portraying many of the Pensinsular battles in wargame format for the first time. That alone makes the game worthwhile.
7 de 9 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas Awesome light wargame with loads of theme 13 de enero de 2015
Por B - Publicado en
Compra verificada
CCN is hands down the biggest bang for the buck of a light, playable and thematically rich wargame with a pseudo-chess feel to it. I will not go into great detail because other reviewers have. But as a grognard with over 30 years of war gaming experience and as a gamer of non-wargames of various levels of complexity, I would tell you that without a doubt this game is ridiculously good. I have played all of the games in the command and colors game system. This is the only one that I have found myself wanting to play continuously since I first opened the box. Without a doubt, the ancients games in this line are excellent, however Napoleonics really seems to have been a maturation of the system to a very high-level.

The entire game system does have a dose of luck, dice and cards, being the engine of the game. However, a player must learn to manage these resources as he creates a battle plan. A patient player is rewarded as they manage their hand wisely. Charging forward without a focus will often be a bad idea. You can certainly find yourself beaten like a dog by bad luck, with an otherwise sound plan, but I feel like this game truly rewards the better player. There are many opportunities to mitigate the bad luck if you plan in advance. When bad luck does come, it really feels like the same bad luck could've hit a commander on a battlefield in the early 1800s much the same. For example, I charge opponents artillery with Heavy Cav supported by artillery, rolling 7 dice, with 33% liklihood of causing a hit on each die, expecting on average 2 hits, and yet roll zilch...I picture stout defenders bouncing the cavalry. A commanders nightmare.

The added mechanics in this particular command and color system which add great depth are as follows.

1. Units fight with less firepower as they lose strength. Therefore a one the block unit will usually only roll one die whereas a four block unit will roll four dice.

2. Infantry units can defend against Calvary attacks by going into square formation. This is not an automatic decision. In fact you will find yourself pulling your hair out deciding whether it is a good decision. Nearby infantry and artillery will tear an infantry square into ribbons.

3. Cavalry units have the chance to make breakthrough and second attacks. This makes unsupported units very dangerous to dangle out in the open. This also leaves artillery units susceptible to Calvary.

4. Cavalry units can retire and reform away from infantry attacks. This allows them to take fewer casualties in the face of an infantry assault.

5. Artillery can join and attack with cavalry or infantry in a combined arms attack. This allows both units to add their dice into the same attack.

6. The deck has unique cards which allow certain units to gain extra advantages. For example, a cavalry charge card will give an additional die in combat to all cavalry that turn. A bayonet charge card will give a special bonus to guard infantry and will allow all infantry units to move an additional space and still conduct a melee assault.

7. There are many subtypes for each of the major arms. For example cavalry is broken down into light cavalry, heavy cavalry, cuirassier, Guard cavalry, etc. each subtype is differentiated slightly from the base unit.

I highly recommend purchasing every expansion. Even though some of them have rather unbalanced scenarios, it is a fun challenge to see if you can beat the odds and creating custom battles is a hobby in itself Each army in the expansions feels very different. The base game will provide you French, British, and Portuguese. With the expansions you can add Spanish, Russian, Austrian, and Prussian units.

There is an active group of players on the Internet for those who don't find local opponents, but setting up at home and introducing to friends to it is great fun.

I pre-ordered these games before they were released and can't believe that I let the base game and the first two expansion sit in my closet for 2 1/2 years before I finally unboxed them. I have not touched commands and colors ancients, battle lore, or memoir 44 since that time.

My 12-year-old daughter is even getting an understanding of the tactics in this game and becoming a good player herself. My 47-year-old running partner likewise thinks the game is great. A variety of non traditional wargamers can find enjoyment.

Don't pass this up. Even if you are not a fan of the earlier games like a battle cry or memoir, you may very well find that this game scratches that itch of a short game with great tactical feel. The aforementioned games I have always had a love - hate relationship with due to the luck that can occur. I do not feel that way with this game.
2 de 2 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas Best of the series! 2 de noviembre de 2014
Por A. Medina - Publicado en
Compra verificada
I love this game! It is a throughly tense and fun experience. I own each of the expansions for this, and each army feels unique in its command.

For those who have played C & C: Ancients, you will find the same system used here, albeit with several important modifications.
1) Terrain plays a much larger role in Napoleonics. Positioning your units wisely may allow them to beat back a cavalry charge or avoid an attack by a weakened enemy unit.
2) Ranged combat is much more powerful. Expect to take losses as you approach the enemy position.
3) In general, units will not retreat as far as many units in Ancients.
4) This series introduces Napoleonic tactics like infantry squares and cavalry retire and reform, which produce an interesting balance between infantry, artillery, and cavalry.
5) Perhaps most importantly, units lose their effectiveness in combat as they take losses.
6) Battles will generally take longer to complete than in Ancients.

This is my favorite game in the Commands and Colors series, but it is not for everyone. For those looking for a detailed simulation of the Napoleonic wars, this game will be too light. However, if you enjoy one of the other games in the Commands and Colors series or are otherwise looking for a fairly light but intensely fun wargame, I would highly recommend you give this a try!
4 de 5 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas The Best of the Command & Colors Games 2 de enero de 2015
Por Cody Carlson - Publicado en
Let me add my voice to the chorus calling this game fantastic! Commands & Colors: Napoleonics is the best of Richard Borg's C&C system so far. With 15 scenarios spanning the Napoleonic Wars in Spain and during the Waterloo campaign, the game has a highly historical theme. Game play is always the thing, of course, and C&C Napoleonics is a whole lot of fun. The board is divided into three sections- right flank, middle, and left flank, and players play cards to activate units in the specific sections. Units are made up of a number of blocks representing infantry, artillery, cavalry, and generals. Each unit has several sub units like line infantry, light infantry, guards, grenadiers, etc... Each unit has unique characteristics that really add some fun variation to the battlefield. Also, there are a number of really cool cards that also add some fun surprises to the game. First Strike allows the target of a melee attack to attack first, possible forcing the attacking unit to retreat. Rally allows players to return blocks to multiple units and then attack with them.

For these reasons and more C&C Napoleonics is now my favorite C&C game. Memoir '44 may be better for players newer to this system, but experienced players should really get a kick out of the variety that C&C Napoleonics brings to the table. Highly recommended.
4 de 5 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas N is an excellent extension of the C&C system 19 de octubre de 2014
Por C. T. LOTT - Publicado en
Compra verificada
Package arrived in a timely fashion. C&C:N is an excellent extension of the C&C system. Components are excellent, board is nice and made of bright heavy stock, player aids are durable and easy too read. The only down side and most people know this about block games is the stickers. The game comes with many stickers to put on but I knew what i was getting into before hand so it wasn't a big issue for me. Overall a very good game with allot of re-playability.