Juego de mesa
- Age range: 7 and up / Number of players: 2 and up / Play time: 15
- Manufacturer: Asmodee Editions
- 1 Cloth Bag, 80 Cards, 1 Rule Book
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Descripción del producto
Jungle Speed fue inventado alrededor de 3000 aos atrs por el Tribu Aboulou en el este de Trisopotamia para determinar las acciones de los alimentos de cada miembro recibi despus de una cacera exitosa. El eucalipto Aboulous originalmente utilizado deja como tarjetas para el juego. Estos primeros juegos solan terminar en peleas sangrientas, ya que, por desgracia, todas las cartas son idnticas. Este simple error casi llev a la tribu a la extincin. Esta es la razn por Jungle Speed permaneci desconocido por el mundo exterior hasta el siglo 20, cuando 2 gamethropologists inteligentes, Tom and amp; Yako, reemplazaron las hojas con las cartas que ahora utilizamos hoy en da. En Jungle Speed, debe confiar en su agudo sentido de la observacin y la rapidez de reflejos. Se requiere una mano firme - que puede ser difcil de mantener durante los ataques de risa manaca muchos! El ttem de madera se encuentra en el centro de la mesa, esperando a que el jugador con reflejos ms rpidos para agarrar y ganar el juego. A cada jugador se le reparte una mano de cartas. Para ganar debes ser el primer jugador en deshacerse de todas sus cartas. Cada turno, todos los jugadores muestran una de sus tarjetas. Si dos cartas son idnticas, los jugadores deben hacer una captura de la Totem. El jugador ms rpido que da a sus tarjetas a su adversario desafortunado. Para aumentar la dificultad, ciertas tarjetas son casi idnticos, lo que puede engaar a un jugador desafortunado en agarrar el ttem por error - un error grave. Otras tarjetas de obligar a todos los jugadores para hacer un robo a la vez, cambiar el mtodo de juego, o de lo contrario aadir a la dificultad. Es una velocidad Jungle Free-for-all ... Tiene los reflejos de gato y el ojo del halcn para ganar? .
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The cards stand up to some light abuse. The size and proportions of the cards do increase the chances of fraying edges when shuffling or throwing them in agony/triumph.
It's fun for 1 hour at a time, and you're likely to return to it in future gaming sessions. Worthwhile investment.
Things of note:
- The rules take a little getting used to... might learn the rules before second/third drink haha
- Trimmed nails are appreciated.
- Take note of left/right handed people for elbow bumping
- Those with color-deficiencies may have issue with the green-yellow cards
- This appears to be more fun with more people...
- Competitive people may need boundaries (such as a 1' no fly zone)
- Don't allow card flipper to cover the card (in the rules, but still had issues with that lol)
Things I was impressed with:
- The awesome carrying bag
- The cards are sturdy, and because they are square, and "individual" who tends to bend cards (Arg) did *not* bend these... yay!
Things that could use some design help:
- An alternate way for those that have issues seeing colors have another visual way to know what a color is (border trim maybe)
The basic premise is that everybody gets a stack of cards with these annoyingly similar patterns/shapes, etc. on one side. They are, of course, different colors, because the point is to not only trick your mind with the annoyingly similar shapes, but to then insult your intelligence completely by making you have to pay attention to color as well. And this is another reason I hate this game. (I adore this game).
You flip your cards over to reveal your pattern/symbol, but the rules require that you flip the card in such a way that everyone else can see the card a split second before you do. This gives everyone else's brain a nanosecond head-start on either matching the symbol or the color or following one of the several "special rules" on the "special cards." And that nanosecond head-start that your competitors have is yet another reason why I absolutely detest this game. (The game that I actually thoroughly enjoy).
Once someone, or in most cases, throngs of other players, detect the match on two cards, those who have matched then have to grab the totem first. So, if there is a match to your card, the person who matches you knows they match you a nanosecond before you have a chance to notice, and thus they have a head-start in getting their brain to tell their hand to grab the totem before you do. Think wild west gun draw at high noon where the other guy has a much better view of the clocktower. I.hate.this.game. (But it's very fun).
Sometimes, you get to sit back and watch other fools suffer while they try to figure out whether there's a match and be the first to grab the totem. But you have no time to enjoy the pain of others, because you must stay alert that the next play could be a match to you. Awful.
Oh, and did I mention that you have to play the entire game....card flipping, totem grabbing, etc. with only one hand? Maddening.
There are suggested rules for sorting out the inevitable disputes as to who grabbed it first. We instituted others, including adding napkins to the table where your hand has to rest when you aren't flipping cards. We've even resorted to measuring to make sure the totem is placed equidistant from everyone's spot. (Regardless, someone will argue that someone else has a distinct 3 millimeter advantage). And if you hit the totem and knock it over when you realize that you shouldn't grab it because it actually ISN'T a match, we say you've disturbed the jungle gods and therefore have to take on cards.
So if your opponent beats you to the totem, you get their discards. Goal of game, get rid of all of your cards. Suggested time for this game is not nearly enough as we are a competitive bunch and games can go on and on and on. I can't stand it. (I can, and I do).
In then end, it boils down to this. At age 42 - ish, losing badly to a 9 year old and an 11 year old in a game of wits and reflexes is a reminder that as we age, we lose a step. And I hate the makers of this game for giving my children the opportunity to humiliate me with a stupid, little, yellow, rubber totem by revealing exactly how feeble my mind has already become and how slow my reflexes are today.
*sigh* I really love this game.
The reason for the three stars is that this version's cards and totem are not as sharp or visually appealing as the one found in Europe (Surprise!). That has a wooden totem, not plastic, and better designed and colored cards, especially the special action cards. I even contacted the company trying to get that version but they said they don't sell it in North America. I regret not buying it there, but I will get it when I am there. :-(