- Tapa blanda: 578 páginas
- Editor: O'Reilly Media; Edición: 2 (9 de enero de 2011)
- Idioma: Inglés
- ISBN-10: 1449379702
- ISBN-13: 978-1449379704
- Valoración media de los clientes: Sé el primero en opinar sobre este producto
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nº112.843 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
- n.° 840 en Libros en idiomas extranjeros > Informática, internet y medios digitales > Internet y web
- n.° 1282 en Libros en idiomas extranjeros > Informática, internet y medios digitales > Ciencias informáticas
- n.° 1928 en Libros en idiomas extranjeros > Informática, internet y medios digitales > Programación y desarrollo de software
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Designing Interfaces (Inglés) Tapa blanda – 9 ene 2011
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Descripción del producto
Reseña del editor
Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.
This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design.
- Design engaging and usable interfaces with more confidence and less guesswork
- Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color
- Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them
- Mix and recombine UI ideas as you see fit
- Polish the look and feel of your interfaces with graphic design principles and patterns
"Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere."--Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)
Biografía del autor
Jenifer Tidwell has been designing and building user interfaces for industry for more than a decade. She has been researching user interface patterns since 1997, and designing and building complex applications and web interfaces since 1991.
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This book is a complete overview of about 100 UI patterns. Each pattern is given 2-5 pages where the "What", "Use When", "Why", "How", and "Examples" are discussed and illustrated. The presentation is very elementary. For example, if you know when and why to use pagination, alphabet scrollers, toolbars, date pickers, progress indicators, local zooming, multi-selection trees, or sharing widgets (a new pattern in 2ndEd), you probably won't find much value in this book.
The physical quality of the book is excellent. You will most likely be disappointed if viewing this title on a B&W Kindle. Literally, half the book is loaded with full-color, real-life examples of every pattern. The paper pages are thick and heavy.
WHAT THIS BOOK *IS NOT*:
This book will not provide implementation details or overall design concepts (i.e. effectively combining patterns to achieve some targeted overall user experience).
I primarily purchased this book for Chapter 8, "Getting Input from Users: Forms and Controls." I'm currently in the process of redesigning our shopping cart and checkout forms and thought this book may provide some value in my research. As a web developer (front-end & back-end), I was disappointed. I found much more useful information on modern, standards compliance, UI design blogs.
WHY 4 STARS?
I believe the author accomplishes her goal of documenting, with several examples, every conceivable UI pattern in use today, thus the 4 stars. The book is great for the right audience. However, and I quote the author from her own References section, "If you're looking for more depth than this book can provide, the following list can offer some good starting points." She then lists 24 titles, several of which I own. My favorite title in her list is Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition.
Criticisms: The examples are old now, which will be tough for a web UI book, which it ultimately frames itself to be.
Target audience: New UI / UX designers, students, or professionals who would benefit from having a structured system to explain concepts to management.
It would get a 4 if you're in the above target audience, and that's who really should be picking it up. It would get a 2 for an experienced professional. I was hoping for something more research-based that would expand on my existing toolbox, and unfortunately this isn't the book.
So, overall it comes out with a 3 from me.
If you're going to have to work with clients on interface design, or have done so, you know that it can often turn into a holy war over where to put buttons and what colors to use. Everyone knows best in that situation, and no one knows why they do. This book presents a pattern language for describing why a button should be where it is or a color should be what it is, which allows you to use theory and logic against managers and customers who have no real idea why they like things they way that they do.
Another great thing that Jenifer does is inline references to other topics in the book and she gives the reader the chapter that those topics are on.
I highly recommend this book for anyone who is starting out in User Interface Design.