- Libro de bolsillo: 320 páginas
- Editor: Warner Books; Edición: Reissue (1 de febrero de 1997)
- Idioma: Inglés
- ISBN-10: 0446603791
- ISBN-13: 978-0446603799
- Valoración media de los clientes: Sé el primero en opinar sobre este producto
- Clasificación en los más vendidos de Amazon: nº1.390.736 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
The Dig (Inglés) Libro de bolsillo – 1 feb 1997
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In a novelization of the LucasArts CD-ROM computer game, a space shuttle is dispatched to prevent an asteroid from striking the earth, only to be pulled away to a distant and dangerous planet, with little hope of return.
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And another tie-in novelization by Alan Dean Foster. Oh-ho.
The Dig, the novelization by Alan Dean Foster, ironically is at its best during the scenes of the NASA shuttle mission to an asteroid on a collision course with Earth. This is only about the first quarter of the story, as the rest takes place on an alien world on which three astronauts find that they have been transported to. Foster manages to narrate the exploration of the asteroid, and the ship structure within, in an interesting way. However, when the story shifts to the alien planet, things get dull. The environments are set pretty poorly. Reading this, there was no real sense of the loneliness and "ghost-town" feel of the abandoned structures and machines. As Boston Low, the main character, journeys around Cocytus, the only real sense I could get of his adventure was that he visited a lot of rooms, and they were filled with a lot of things. That's it. Foster's writing makes the alien world sound utterly boring.
I've played the game by LucasArts, and experienced like that, the story is much more engaging and a better sense of adventure is felt. The characters in the game are also worlds more interesting than they are in the novelization. Especially Maggie Robbins. Maggie's character was my biggest gripe about the book. In the game, she is smart and assertive, while in the book she is essentially just along for the ride. Except for one scene near the end where her knowledge of language comes in handy, she does little besides storm off in a huff, then come back later to apologize. Boston Low also comes off as pretty dull in Foster's writing compared to his computer game counterpart. Of course, it just could be that I miss Robert Patrick's excellent voice acting.
One of the worst mistakes Foster makes is he establishes early in the story that the astronauts are being observed from a different dimension. For those of you who have played the game, you know who these observers are, and you did not learn who they were until toward the very end of the game. The fact that they're presence is made apparent so early really ruins the "reveal" near the end. Foster should have taken a cue from the game and left the very existence of these observers a secret all the way until the end.
The book is good for some light, easy reading if you're in the mood, but if you enjoy a good point-and-click adventure game, play the game. It can currently be purchased on Valve's "Steam" service.
This book is highly imaginative, well written and smooth. I found the book to be compelling and deeply engrossing. If you want a book that whips you along the star lines at the speed of light and doesn't let you go.. Get this book!!!