- Tapa blanda: 334 páginas
- Editor: New Riders; Edición: 01 (22 de agosto de 2001)
- Idioma: Inglés
- ISBN-10: 0735709181
- ISBN-13: 978-0735709188
- Valoración media de los clientes: 1 opinión de cliente
- Clasificación en los más vendidos de Amazon: nº16.589 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
Digital Texturing and Painting (Inglés) Tapa blanda – 22 ago 2001
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This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.Ver Descripción del producto
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It can be said that Digital Texturing & Painting is too art-heavy, but it's such a critical aspect of good CG that's either glossed over or omitted in other books. Being able to break down & understand all the many elements of a texture so it can be recreated and controlled is of the utmost importance. And learning how to go beyond photos and start working with the infinitely unique number of real world textures you can find or create adds new levels to your texturing work.
The art-based sections as well as the more technical preparation section are geared toward making you think about every aspect of the work and how best to execute it, rather than creating bland textures that have been done a thousand time before.
Although the specific texturing examples are rather short, the author covers the basics of several texturing methods. NURBS, polygons, using projections, using 3D paint software, tiling textures, using Illustrator, using Photoshop, making & scanning in real world objects or just making things from scratch. And the included CD has the PSD files for you to poke around in a figure out how the maps are put together.
Digital Painting & Texturing has the breadth & depth to be a helpful book for texture artists of all levels.
This book is really what ALL artist should be forced to read at any point, but preferably the beginning, of their careers. It focuses on developing the art of seeing as the most important tool in your arsenal. Once you can SEE, then you can reconstruct any complicated or simple texture. This is of course a project so great that a lifetime is not enough, but nonetheless, I have never seen it handled better than in Digital Texturing & Painting. I love the idea that traditional artists will be able to find tons of insights in this book for digital artists. The new are teaching the old. But again even though the explicit theme of the book is textures for 3D purposes, the teaching is that this is just another tool, the underlying priciples are the same as in all visual art.
This is one book you should run to get now. Simply because it will make you a better artist, in whatever field you are, now and for good.
The book starts off with promise, talking about the art of "interviewing" objects to understand what they are made of, how they react to their environment, etc., which I found the most helpful, but still didn't necessitate 90 pages.
The next 30 pages are devoted to basic color theory, which seemed way too basic to anyone already interested in Texturing/Painting of any kind, and the following 30 pages are of masterworks, whose descriptions I felt sometimes guided the reader in the right direction, and sometimes were off topic and generic.
The next section is helpful for anyone interested in working in the industry, with many considerations for content, color, audience, art direction, etc., but I still feel it could have been condensed and some more in-depth topics addressed in the same 45 pages.
After that are the Maya tutorials which I personally found helpful (even though I intend to use Photoshop for my texture exploration), but which are probably already under the belt of someone who is familiar with modeling in Maya.
Overall, I felt the book was way too basic for the page number and the pricetag. I would have preferred first 200 pages be condensed into 100 and filled the rest with some more advanced lectures or tips for specific textures (eg. a spread on objects made of glass, a spread on metal, a couple types of cloth, etc.), and a reduction in price.