- Tapa dura: 144 páginas
- Editor: Simon And Schu Usa (4 de septiembre de 2018)
- Idioma: Inglés
- ISBN-10: 1501181416
- ISBN-13: 978-1501181412
- Valoración media de los clientes: 1 opinión de cliente
- Clasificación en los más vendidos de Amazon: nº76.376 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
Electric State (Inglés) Tapa dura – 4 sep 2018
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"A jaw-dropping science fiction artbook . . . This quiet, sad adventure is an excellent and visually stunning addition to any graphic novel, art, or science fiction collection."--Publishers Weekly (starred)
"A haunting illustrated novel. . . . Readers of bleak, emotionally rich dystopian science fiction will be fascinated with the way Stålenhag doles out details--all the way to the open-ended, heartbreaking conclusion."--Booklist (starred)
"An awe-inspiring vision of a species committing suicide, perhaps to be reborn as something new. [. . .] The Electric State is a striking and strangely compelling work of science fiction gothic. Providing a series of snapshots of an alternate Earth of yesteryear, it tells the story of how that world ended."--New York Journal of Books
"One part art-book, one part picture-book--the mundanity of everyday relationships play out alongside science fiction imagery that is as beautiful as it is unsettling."--Waypoint
"[Simon Stålenhag's] stories crawl into my brain and mess with my memory of history, time, and place. His art (photorealistic, washed out, laced in neon or icicles, nostalgic and futuristic both at the same time) gets into my eyes and stays there. [. . .] If you're anything like me, you'll take those images to bed with you for a long time and dream of Stålenhag's America -- lost to sand, to drought, to war, to loneliness, and stalked always by the low, distant rumble of something terrible rising out of the earth and coming for you."--NPR Books
"[The] mix of science fiction and real world pop-culture nostalgia is instantly compelling, but there are layers to The Electric State that take the story beyond surface value. [. . .] In a way, it is an extremely American story, bringing together themes like the intersection of war and technology; fire-and-brimstone religion and its effect on LGBT youth; families separated by great physical distance while still being a part of the same country."--Los Angeles Times
Reseña del editor
NPR Best Books of 2018
A teen girl and her robot embark on a cross-country mission in this illustrated science fiction story, perfect for fans of Ready Player One and Black Mirror.
In late 1997, a runaway teenager and her small yellow toy robot travel west through a strange American landscape where the ruins of gigantic battle drones litter the countryside, along with the discarded trash of a high-tech consumerist society addicted to a virtual-reality system. As they approach the edge of the continent, the world outside the car window seems to unravel at an ever faster pace, as if somewhere beyond the horizon, the hollow core of civilization has finally caved in.
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The first thing that draws you in is the dreamlike quality of the artwork. Each piece contains a fascinating tableau that invites you to try to figure out what's happening. Some of them are intelligible but obtuse, and others are just abstract and... unsettling. The story is set in what we call California, but in the story is called "Pacifica State" and it moves from the Mojave desert to the Marin headlands. The protagonist is Michelle, who is on a quest to find something. Along her path, she tells us little stories. It's not a cohesive tale, but is broken and meandering, and by the end, you get enough of a picture of what's happening to maybe put together an understanding.
The world that Stålenhag has put together here is retro-futuristic, a parallel path of time that diverged somewhere in the past, so that many things are familiar to those of us who lived in the latter part of the 20th century, but different enough to realize that we don't have any concept of that place. It lends a special sadness to read through the whole story, which is punctuated by what seems to be letters to someone named Walter - maybe a colleague who was in the know about the events that appear to have knocked this timeline sideways and ruined things for everyone.
I was surprised by the ending, and I'm not sure what I think about it yet, but it's definitely thought-provoking. I would recommend this book to anyone who is a fan of fantastical-reality art (a la Michael Parkes), dystopian sci-fi (a la Children of Men), and non-human mysteries (a la Twin Peaks).
After reading this, I'm confident that Stålenhag could easily illustrate a new graphic novel for War of the Worlds if he so chose, but here he shows off his story-telling chops as well. The result is more in-depth and complete than either of the previous two volumes. I eagerly look forward to his future releases.
It’s not the explanation I expected. It is dark, very dark. And it is sad, and chilling, and very, very beautiful.
I’ll be blunt: this is Hugo Award material. I’m going to resist the urge to describe the storyline, because I don’t want to spoil the experience of reading the book and unraveling the story and coming to understand the world Stålenhag has painstakingly portrayed.
I understand that it can be unsatisfying to read a review that says “you’ll enjoy this more if you start out knowing nothing”, but given the nature of this book - it straddles the line between ‘short story’ and ‘graphic novel’, and also there’s a reasonable chance that you’ve already seen and wondered at some of the artwork - I’m going to recommend that you do the unthinkable and Trust A Stranger On The Internet: buy this book and read it, cold. You will not be disappointed.
Simon Stålenhag's art superbly sets the tone and period; having grown up in the '90s, it was fun to see the decade's design philosophies recreated in things like advertisements and even the style of robotic drones. Through the art and the text, there are just enough references to the world beyond the narrative to hint at the insanity of the larger conflict. This book is absolutely ripe with plot hooks to spawn off a RPG like "Tales..." and "Things...", or even a tabletop wargame.
There is more of a traditional narrative in this book than the slice-of-life musings in "Tales..." and "Things...", which is neither better nor worse, just different. The themes are also much darker. Although the art is never violent, it can be grotesque at times. This is not a book for the squeamish.
The book is an excellent read and worth its weight in gold, just be ready to go take a walk outside or play with some puppies immediately after reading it.
Do not hesitate to buy this book. This is a stand alone work of art. I hope Mr. Stalenhag has more novels in him.