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- Editor: Routledge; Edición: 1 (28 de julio de 2017)
- Idioma: Inglés
- ISBN-10: 1138428353
- ISBN-13: 978-1138428355
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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games (Inglés) Tapa dura – 28 jul 2017
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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
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The better part of thirty years later, audio production for even amateurs has become both cheap and very sophisticated indeed; witness the remarkable talents for abuse of binaural microphones that characterize popular ASMRtists on YouTube and the ubiquity of the well-regarded FOSS audio editor Audacity. The proportion of phone and tablet games that instruct you to use headphones for best effect is large and increasing, and there's even a small genre (originally created for the blind) of audio-only games based entirely on 3D sound. This book (and its accompanying app) is the best guide going for learning how to handle these things.
The book focuses particularly on the Unity game engine; it's a relatively new but widely used engine that's free for basic desktop development. Although it probably helps to be familiar with traditional studio production, you don't really need to be to get the most out of it, especially since it focuses heavily on user experience, something only a very few music producers specializing in surround sound need to give a lot of thought to. The extensive coverage of the history of both sound recording and video games should make it a sufficiently interesting read even for people who just want to learn a bit about the process without actually becoming a game developer as well. There's a lot of links to relevant websites and other resources for both game development and sound engineering, so you won't feel high and dry at the end.
I did find a couple of minor irritants. It covers FOSS codecs like Ogg Vorbis, but doesn't talk about FOSS tools like the above-mentioned Audacity. It mentions audio-only games, but although the book and app do an excellent job of showing how 3D sound works, the closest thing to a demonstration is a maze minigame that tells you how far you've strayed from the correct path by increasingly dissonant strings being played over the music track. That's pretty cool, but I feel like you should be able to play it in eyes-closed mode, and I'm not convinced you can. However, these are all relatively minor, and this book isn't any less a good investment despite them.