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Fantasy Flight Games - Juego de mesa (Fantasy Flight UBISC01)
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- JUEGO EN CASTELLANO
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JUEGO EN CASTELLANO! Una galaxia sumida en el caos. Aislada para siempre de su mundo natal, la Tierra, la civilización Terran está condenada a luchar por la supervivencia en los confines de la galaxia. Los enigmáticos Protoss, una raza avanzada y sofisticada, han observado en secreto a los recién llegados Terran desde una distancia prudencial. Para complicar aún más las cosas, una especie letal y hasta el momento ignota, los Zerg, han entrado en el espacio conocido infestando y consumiendo planetas a una velocidad alarmante. En estos tiempos inciertos sólo hay una cosa segura: la guerra es inevitable. En el universo de StarCraft, los versátiles Terran, los misteriosos Protoss y los voraces Zerg libran una batalla galáctica por el poder. En StarCraft: El juego de tablero, los jugadores controlan estas razas y se enfrentan en diversos mundos al tiempo que forjan alianzas, reúnen recursos y construyen ejércitos en un intento por conquistar la galaxia conocida. Dispone de un innovador tablero modular que proporciona una experiencia única en cada partida. Su emocionante sistema de combate por cartas permite a los jugadores modificar y mejorar sus facciones con una gran diversidad de potentes tecnologías. Incluye tres razas diferentes, cada una con sus propias unidades, capacidades especiales y estilos de juego. Los jugadores podrán abrumar a sus enemigos con ingentes oleadas de Zerg, emplear los escudos de los Protoss para rechazar una invasión enemiga o incluso guiar misiles nucleares hasta sus objetivos gracias al sistema de camuflaje de los Fantasmas Terran. Prepárate para un juego de estrategia intensa y vertiginosas batallas en el universo futurista desolado por las guerras de StarCraft.
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First, the rules themselves are simple enough. Plan and lay orders, execute orders, battle, regroup, loose/gain territory and resources. The complexity comes in the different options and the many ways the truck load of cardboard and plastic bits interact with the game. Half the rule book is explaining the purpose of each component, card and unit, rather than the actual intricacies of the rules.
So, how does it measure up to the PC game? Well first off, you can pretty much use the same unit tactics and technology as in the PC game. You can tech up to Carriers with increased Interceptor Capacity, or rush with a swarm of Zerglings. Most of the upgrades are there, and base and economic management are just as important as a good group of units. While abstracted, the game plays out much like the PC game in many respects.
The differences lay in two major mechanics. The order system, and the capture-and-hold Conquest Points win conditions. I believe the order mechanic does a really nice job in simulating player actions or "clicks" in the PC game. However, a good part of the games strategy lies in the placement of orders such as blocking orders, order timing, placement, and which orders you choose (you only get 4 a turn).
Second, the Conquest Point system turns the game into more of a capture and hold style of game, rather than a total, all out slug fest. This has some draw backs (such as the feeling of satisfaction as you completely destroy your opponent), but it also adds a bit more long term strategy. It becomes more about timing, organization and unit combos rather than just building a ton of units and throwing them at your buddy. It also keeps the game aggressive, and there are not many situations for turtling to be successful.
So, some strong poitns of the game:
* The order system is awesome and adds a large layer of strategic depth to the game in it's self.
* The card based combat is a lot more skill based and predictable than chucking a fist full of dice only to loose an awesome group of units to a bad roll. It also allows for the technology and abilities to be better integrated into the game.
* The game feels huge, like an entire campaign, rather than a skirmish.
* Components are of good quality. The cards are made with good stock, the cardboard bits and planets are super thick, and the plastic is kind of soft (so no brittle plastic) but also well detailed. My game came with all the air miniatures unmounted from their plastic stands. While this will take a minute to assemble, no minis were broken.
* The game is easily modified for lighter or heavier games. You can "edit" out a lot of things to make the game a bit easier for beginners such as taking out event cards, technologies, buildings, and race-specific win conditions.
* Lastly, the game plays in about 3 hours, but feels like 1. Every phase of every turn you make important choices, develop some new technologies, gain new ground and build new units/buildings. Never a dull moment.
* Very slow set-up. It takes a while to set the game up the first 2 or 3 times, and may require a lot of organization prior to set-up. I suggest having the game ready to go as much as you can before anyone shows up to play. I personally have things organized in the box in such a way that players pretty much set themselves up.
* Learning curve is a bit steep, but again, it's not so much the rules, but the tons of components that the game requires to play. But I will say it again, the game can be easily toned down for beginners.
* Organization is a big problem. Once you open the box, punch everything out (which takes a while), you will either have to throw everything in a big pile in the bottom of the box (the box insert is useless once opened), or buy baggies for every type of component, or buy plastic "organizer bins" for storage. Luckily, the game box is big enough to hold 6 of these plastic bins (one for each race), as well as the planets, cards and other loose bits. But again, you have to invest some time and a few extra dollars to keep things nice. Once you do it though, it's well worth it.
Overall, it's one of my favorite board games. It's deep, complex yet has streamlined rules to counteract the complexity of the components. Every turn is rich with opinions and makes for a very satisfying experience. If your trying to justify paying so much for a board game, look at it this way:
I got the Starcraft: Brood War Expansion with the base game, bringing it to just over $100 on both games. I've played about 15-20 hours total between 7 games so far (I've had it for about 2 weeks now). This totals to about 14 dollars a game (which is about 4-5 dollars an hour).
Now, each game is different, with different races to be, different (multiple) opponent races, different maps, and so on. Also, I can safely say I will be playing at least 7 more times in the coming month or so.
Now, spend 100 dollars on movies, at about 15-20 dollars a movie (which is the average going price more new movies now-a-days). The average movie is about 1.5 hours. So you're paying about 10-15 dollars an hour to watch a movie... buy your self? Plus, the movie is the same every time you watch it.
As for the good part... It's Starcraft, for crying out loud, it is unconditionally fun for any fan of the game. Heck, I had fun just unpacking the thing and taking a look at all the miniatures. Fans of board games in general will much likely have fun with this as well, since it has a rather unique gameplay and gives opportunity to much varied strategies.