- Tapa blanda: 458 páginas
- Editor: A K Peters/CRC Press; Edición: 1 (30 de julio de 2014)
- Idioma: Inglés
- ISBN-10: 1466581409
- ISBN-13: 978-1466581401
- Valoración media de los clientes: 1 opinión de cliente
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C# Game Programming Cookbook for Unity 3D (Inglés) Tapa blanda – 30 jul 2014
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An Accessible, Modular Style of Game Building―Easily Start Making Games with Unity 3D
C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.
The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.
The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page.
Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.
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If you are a beginner like me I think you will find it really helpfull.
I can't talk about experinces coders.. But why they need this book ?. Thanks Jeff.
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Unfortunately, this book has samples that are wordy and tie together with each other. I felt like I already got this from Unity3D's free tutorials and was looking for more depth.
I think it's hard for an author to hit the sweet spot with an audience like Unity though, since many of its users come from so many different backgrounds. However, Mr. Murray should probably remove "cookbook" from the title.
Overall, not a bad book, but not as expected either.
My two star rating relates to the kindle version of the book. You need to pan and zoom to read the page. I much prefer standard kindle format where i can read with one hand.
If you want to offer this format, it should be optional; there should be a kindle optimized version available as well.
I like it because it feels like an intermediate programming book. We jumped straight to classes, having a public class and making it have private members. Standards of programming but he also addresses global variables in some situations and other ways to pass data. It's very focused on having portable code so by saying that (I would have a lot of Professors jump down by back about globals or other ideas) the author makes design decisions, which I've also had to make on my own but it feels good to see how another programmer went through some of the same steps and he is much more experienced.
This already has me understanding Inheritance in a more applicable way than I ever have before although I've worked with this topic many times.
I'm excited to keep reading and I'm glad there is finally a book that doesn't go step by step C# Programming because I've been working with this language and programming for years now.
I'm glad someone wrote a Cookbook for Unity and a book that really gets into game code design while forcing me to really see it in action.
I'm using Unity's API along with this to cover the Unity specific basics. You can't get far in any language I feel as a student without applying the documentation they provide on how their API breaks down. Unity has a great guide too on this.
So thankyou for writing a book that understands I'm not brand new to programming and a lot of detailed information in some basic concepts would not make this a Cookbook. He gives good explanations of some more advanced topics in programming (what I see as) that have been explained to me before but I finally get to see in action in ways that help me understand game programming even more.
By game programming we all know that this is working with Unity so I obviously don't mean a book on how to build an engine.
I hope this helps someone in their choice if they're on the fence. If I was new to programming I would definitely read other C# books first to really understand what is happening in this book. I don't think things would be clicking in my mind like they are if this is my first crack at the subject. C# 5.0 For Dummies was a good reference for me when I worked out of Visual C# 2012, and C# 5.0 in a Nutshell as a reference really helped me put into place some classes as I go forward.
That being said I hope everyone buys this book so authors keep writing books like this one. He is pulling everything together.
I will edit this once I finish the book or if something changes a lot.