- Tapa blanda: 254 páginas
- Editor: CreateSpace Independent Publishing Platform; Edición: First (19 de marzo de 2014)
- Idioma: Inglés
- ISBN-10: 1497393833
- ISBN-13: 978-1497393837
- Valoración media de los clientes: Sé el primero en opinar sobre este producto
- Clasificación en los más vendidos de Amazon: nº412.971 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
GameMaker Studio Book - A Beginner's Guide To GameMaker Studio (Inglés) Tapa blanda – 19 mar 2014
|Nuevo desde||Usado desde|
"Vuelva a intentarlo"
Los clientes que compraron este producto también compraron
Descripción del producto
Reseña del editor
Updated For Version 1.3 of GameMaker Studio. Learn Drag&Drop and GML as you work your way through 6 games. Step-By-Step instructions with lots of easy to follow screen-shots. Learn to make: Hangman game, Tower Defense game, Spot the Difference Game, Matching Game and a Brick and Ball Game. You'll be amazed how much you'll learn from this book. Aimed at beginner to novice gamemakers. 250 pages packed full of code and explanations. If you're starting out with GameMaker Studio, then this is the book for you. Also includes a link to download all game files and resources.**This book assumes you have the Windows' Standard, Professional or Master Collection of Gamemaker Studio. **
No es necesario ningún dispositivo Kindle. Descárgate una de las apps de Kindle gratuitas para comenzar a leer libros Kindle en tu smartphone, tablet u ordenador.
Obtén la app gratuita:
Detalles del producto
Si eres el vendedor de este producto, ¿te gustaría sugerir ciertos cambios a través del servicio de atención al vendedor?
Opiniones de clientes
|5 estrellas (0%)|
|4 estrellas (0%)|
|3 estrellas (0%)|
|2 estrellas (0%)|
|1 estrella (0%)|
Opiniones de clientes más útiles en Amazon.com
- Good resource for beginners and intermediate users
- Lots of pictures to help you along your way
- Learn how to complete six games
- Learn basics of both D&D and GML
1. This book was NOT proofread; The grammar sucks.
2. I can't speak for the print edition, but the Kindle edition is not formatted logically. For example, the images are cut in three at places and you are stuck wondering how to decipher the correct word/variable to input because it just so happens to be located right where the image is split.
3. No chapter markings... Seriously, the book just jumps from one project to the next.
4. At least on the Kindle, you must rely on tiny, zoomed-out images (At least during the first 5(?) chapters, which I thought was one until the author mentioned to read chapters 1-5 again...) to figure out what you're supposed to do. The author didn't take time to type out the commands, making it so you have to put your kindle two inches from your face to read tiny 2x font pixelated text.
5. The author refers to some images (example: 51_2) that aren't there... and it's extra frustrating because none of the images are labeled. Like, the author will refer you to "Figure 21_2-5" to figure out what to do and you see only one image.
6. The book's assets/resources aren't in the folder structure the author mentions. I had to dig around for a few minutes in all the folders trying to find the correct game assets. Some I never found, like the .GMX file for the Brick and Ball game, which could've saved me a lot of time trying to decipher non-existent images.
Overall, I give this title three stars for effort. And it's a decent book, but it sure would be nice if the author took some extra time to proof-read.