- Libro de bolsillo: 608 páginas
- Editor: Simon & Schuster Children's Publishing; Edición: New (24 de abril de 2012)
- Colección: Gears of War
- Idioma: Inglés
- ISBN-10: 1439184046
- ISBN-13: 978-1439184042
- Valoración media de los clientes: Sé el primero en opinar sobre este producto
- Clasificación en los más vendidos de Amazon: nº479.949 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
Gears of War: Coalition's End (Inglés) Libro de bolsillo – 24 abr 2012
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Reseña del editor
Understand what a world had to do to survive.
When the Locust Horde burst from the ground fifteen years ago to slaughter the human population of Sera, mankind began a desperate war against extinction. Now after a decade and a half of bloody fighting, and with billions dead, the survivorsthe Gears of the Coalition of Ordered Governments, along with a small band of civilianshave been forced to destroy their own cities and sacrifice their entire civilization to halt the Locust advance.
The last-ditch measures have succeeded, but at an enormous cost: the survivors have been reduced to a handful of refugees. Escaping to a haven on the remote island of Vectes, they begin the heartbreaking task of rebuilding their devastated world. For a while, theres hope . . . making peace with old enemies, and once again planning for the future.
But the short respite is shattered when Vectes comes under siege from an even deadlier force than the Locustthe Lambent, a hideous and constantly mutating life-form that destroys everything in its path. As the Lambents relentless assault spreads from the mainland to the island, the refugees finally understand what drove the Locust from their underground warrens and sparked the global war.
While Marcus Fenix and the Gears struggle to hold back the invasion, the Coalition faces a stark choicefight this new enemy to the last human, or flee to the wastelands to take their chances and live like the human pariahs known as the Stranded . . . even as Coalition chairman Richard Prescott still guards one last, terrible secret about the Locust, the Lambent, and the future of mankind. . . .
Based on the Rated-M for Mature video game from Epic Games and Microsoft Game Studios.
Biografía del autor
#1 New York Times bestselling novelist, screenwriter, and comic book author Karen Traviss has received critical acclaim for her award-nominated Wess'har series, as well as regularly hitting the bestseller lists with her Star Wars, Gears of War, and Halo work. She was also the lead writer on the blockbuster Gears of War 3 video game from Epic Games. A former defense correspondent and television and newspaper journalist, she lives in Wiltshire, England.
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Unbeknownst to most people, A LOT of stuff happens between the games GoW 2 and GoW 3, which may leave you scratching your head in confusion at the storyline in GoW 3. That's because THREE WHOLE BOOKS worth of storyline happen between the end of 2 and the beginning of 3. The story, in chronological order, is as follows:
Gears of War (game)
Aspho Fiels (novel)
Gears of War 2 (game)
Jacinto's Remnant (novel)
Anvil Gate (novel)
Coalition's End (novel)
Gears of War 3 (game)
The Slab (novel)
As you can see above, Coalition's end is a large piece of the puzzle, and essential reading for GoW fans.
Karen Traviss knows the GoW franchise perfectly and doesn't mess with the cannon. In fact, the characters we know from the games are enhanced with deeper exposure.
AUDIOBOOK: The reader (David Colocci) is absolutely AMAZING; he is able to impersonate each of the characters so perfectly that you'll see them in your head as you listen. Everyone from terse Marcus to boisterous Cole to gruff Hoffman to accented Bernie, and more. I honestly believe David Colocci should win an award for his voice work in the GoW series.
Survivors are still fighting random attacks from the Locusts as they emerge from the ground. A group of survivors and COG forces move to the island of Vectes that has never been invaded. The island is out to sea and made mostly of rock and perhaps that is why the locust never invaded. The survivors and the COG join forces with the reluctant civilians of the island to form some sort of civilization.
Suddenly vegetation stalks appear near the shoreline and walking polyps that explode on contact begin attacking the humans. The only remaining imulsion drilling platform and numerous ships including a war ship are sunk by the creatures.
The island is mostly granite and they thought it was safe from invasion. Volcanic fissures thread through the island from the ocean and the infection/invasion follows them. The giant Lambent stalks emit the crab like walking bombs usually quickly after they sprout but now they form blisters that just pulse and then turn gray. Shortly thereafter the red polyps scurry out of the ground looking for anything to attack!
What they thought was a safe place to start over is now under deadly attack from the Lambent who are intent in finishing the job that the Locusts started, exterminating mankind.......
This book takes you into one of the last stands of the humans on Sera who cannot find a break. A war among themselves followed by the Locust war and now the Lambents. The book does a good job of telling the story but it uses constant flashbacks to help develop the characters in more detail.
It is obvious that the remaining humans are struggling just to survive as they run out of food and fuel. This sets the tone for the balance of the book and COG's eventual demise.
This book was OK and if you are a Gear's fan then you will love it. It is not a bad storyline and fills in some parts of the history. In typical Karen Traviss fashion it also leaves some questions unanswered for the next book
Despite the limitations that Traviss had, she manages to breathe fresh air into a series that is infamously known for its mediocre storytelling, stereotypical characters, and its "meathead" dialog which has been brutally satirized across the internet. Traviss turns near-comical characters from the games into people with motives, desires, histories and different reactions to the pessimistic world in which they live. For example, the character named Baird is well known for his unrelenting, sarcastic, cynical view of the world. Through an exploration of his childhood memories and his family situation we start to look at him in a completely different perspective than before. Because of these incredibly in-depth characterizations, playing through the games without having read Traviss's novels will make you feel like you are seeing only the top of the iceberg.
Although these flashbacks and mental explorations enhance the characters immensely, they are so profuse that the present storyline of the novel basically goes nowhere. The story continues as the remnants of the human race try to make a last stand from the locust (and another foe who you will soon become very familiar with) on the island of Vectes. Not much changes throughout the novel other than the humans surviving onslaughts of enemies and slowly getting weaker. The salvation of these people is only hinted at in the form of a secret which is not answered in the novel, but is obviously reserved for the upcoming game.
The most noticeable aspect of Coalition's End is the pessimistic tone. The story of the last humans on the planet of Sera continues and their decline toward extinction is exacerbated as each day and each chapter of the novel continues. People are constantly dying with no one to replace them, resources run out and law and order starts to go down the drain. It is a stressful experience reading Coalition's End and it is supposed to be.
In response to this grim and depressing world, we find out quite a lot about the characters that Traviss works with and this creates the bulk of the meaning of the plot. This is a character's story. If you are unfamiliar with the people of the universe, then you will find little value in the novel, as everything is one big character-building exercise. If you are interested in the people, however, the story continues with its dark "relate-to-this" scenarios. For example, how would one react to being one of only a few thousand people left of a race, your family being long gone and no apparent light in the distant? Each character deals with this in a different way. Some deal with it by with a facade of pure cynicism, humor or by trying to maintain a structured life amidst the chaos. Survival is the common characteristic among the people of the novel and is also the theme of the Gears of War storyline. Coalition's End shows humanity in its darkest pit while it refuses to surrender and lose hope.
Traviss's latest novel is the longest of the series and goes into more depth than any previous one. It is essential material for people interested in the Gears of War universe but, unfortunately, cannot exist outside the context of a series. I can only recommend this novel to ardent lovers of Gears of War because of the fact that not a whole lot happens from a plot standpoint in the novel and much previous knowledge is a prerequisite. The purpose of Coalition's End and the other Traviss novels is to flesh out the characters and to provide a backstory for people like Marcus Fenix, Dom Santiago and all of the rest of the gang. This is what Traviss set out to do and she does it very well.