- Tapa dura: 128 páginas
- Editor: Images Publishing Group Pty Ltd (1 de enero de 1999)
- Colección: Hands on Graphics S.
- Idioma: Inglés
- ISBN-10: 1920744398
- ISBN-13: 978-1920744397
- Valoración media de los clientes: Sé el primero en opinar sobre este producto
- Clasificación en los más vendidos de Amazon: nº364.156 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
Graphic Design as a Second Language (Hands on Graphics S.) (Inglés) Tapa dura – 1 ene 1999
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Tapa dura, 1 ene 1999
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Descripción del producto
Reseña del editor
This is a unique and exciting book exploring the world of the respected and highly talented Bob Gill. The book is primarily aimed at students and teachers of design. However, it also provides an invaluable resource for all those interested in graphic design. The content is international and accessible to all.
Biografía del autor
Bob Gill is a designer, an illustrator, a copywriter, a film-maker and a teacher. After freelancing in New York, he went to London on a whim in 1960 and stayed for fifteen years. He started Fletcher/Forbes/Gill, a design office with the two brightest designers in England. F/F/G began with two assistants and a secretary. Today, it's called Pentagram, with offices everywhere except Tibet. Gill returned to New York in 1975 to write and design Beatlemania. Gill still works independently and still teaches. He's had one-man shows in Europe, South America, the Far East and in the US. He was elected to the New York Art Directors Club Hall of Fame and the Designers and Art Directors Association of London recently presented him with their Lifetime Achievement Award. This is his sixth book about design and illustration.
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Opiniones de clientes más útiles en Amazon.com
It's having and executing a great idea that separates the pros from the copy shop hacks.
Bob Gill, widely acknowledged as "the best of the best," is a brilliant designer who has written the only books I've ever read that actually teach you "how" to develop a successful graphic design concept.
Without usign any exotic software tricks Gill gets right to the heart of the matter and shares, in example after example, his personal solutions to a variety of design problems.
If you really want to learn how to be a graphic designer, this is the book you need to read.
The structure of the book follows this method through numerous real-world projects. For each example, the author describes the original problem (e.g. create a logo for a company that makes very small models). Then the problem is redefined (e.g. create a logo that, even when enlarged to cover the side of a truck, seems small). Then his solution to the problem is shown (e.g. the small logo is gingerly held between the thumb and index finger of a large hand). The various chapters (Connections, Found Objects, Clich?s, etc.) show a variety of ways that redefining the problem may be accomplished.
Many of the design examples from his portfolio are somewhat dated (the author even mentions this fact), but that's of little importance. The book provides a general work process to follow and he succeeds brilliantly - his method is fantastically useful.