- Tapa blanda: 128 páginas
- Editor: IMPACT Books (25 de septiembre de 2015)
- Idioma: Inglés
- ISBN-10: 1440340242
- ISBN-13: 978-1440340246
- Valoración media de los clientes: 1 opinión de cliente
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How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans (Inglés) Tapa blanda – 25 sep 2015
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Reseña del editor
The power of creation is at your fingertips!
Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold.
All the skills necessary to create awe-inspiring maps are covered!
- Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains.
- Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps.
- Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons.
- Heraldry and shield design. Depict cultural and political boundaries with shields and colors.
- Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends.
Biografía del autor
Jared Blando, Portland, OR, is a professional freelance cartographer and conceptual artist who works in the RPG, book and gaming industry. Though he is best known for his RPG fantasy maps, he is also prominent in the board game and publishing industry, . He has worked for Wizards of the Coast, Fantasy Flight Games, Ubisoft, Mayfair Games and Paizo. theredepic.com
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What was less than great was that the step-by-steps seemed to leave out a few steps. They all assumed that the reader was already a reasonably accomplished artist and skilled at drawing in general. Perhaps I expected too much from the book. I was able to copy some of the figures, and I got some reasonably good mountains and foothills, but it was difficult to understand how to get from one step to another or how to accomplish some of the techniques described.
It's not magic. This book will not instantly make you into a masterful illustrator. If you can hold a pencil and put in some effort, you'll get results. Maybe not grand hang-it-on-the-wall results, but fair.
If you're already a fair artist, this book is good. If you're a complete beginner, you will not get as much out of it but the ideas and concepts will still be useful. I would definitely say this book is targeted at the mildly-below-mid-level fantasy cartographer-to-be.
Some map drawing books proclaim a "scientific" approach with hydrology and plate tectonics taking the lead. But they seem to struggle with the science. Besides, this is a FICTIONAL map. While a semblance of reality is usually a good idea, the map's purpose is to support the story, not some ivory tower evaluation of geological constructs. This book gives the barest nod to science, then moves into the creation process. This book takes an "art first" approach.
LIKES: 1) The art instructions are detailed. Written examples are accompanied by numerous pictures illustrating the item under discussion. The methods are simple enough that even I believe I can actually perform them with satisfactory results. 2) The elements of the map are divided into types with examples of each. I had never considered all these subdivisions before. Yet once shown, I recognized the need for individual consideration and implementation. 3) Lists of suitable are supplies are provided. Yes, I've bought some of these. 4) While computer based methods are discussed, the primary focus is on pencil, pen, and brush.
DISLIKES: 1) No time is spent on the interface between map and story. Granted, this topic is probably better covered in a book on World Building (guess what I'll be reading next?) 2) Minor disagreements occasionally arise between text and image. Sometimes the difference is certain; at other times it might be an issue of the reader figuring out just what should be looked at. 3) Some discussed points (actually very few) do not have an associated image. It seems that these are points that the author considers to be too obvious to need an image. Perhaps he forgets that most of his readers have little or no art background and are not really certain what he means. It's not like we can raise our hands and ask questions in class. 4) Occasionally, especially towards the end, the nearby images do not have an obvious relationship to the adjacent text. Again, perhaps that is my problem in not knowing what to look for and/or not seeing what I expected from the text.
Upshot: This book got me going. I'm working on my first map. I expect it to be a prototype. I expect to redo at least once. Still, I'm very pleased with the result so far. I have gone back, and will continue going back, into the text and re-reading the instructions as I add each type of feature. This book fulfills my definition of a useful "How To" document.