- Plataforma: Nintendo Super NES
- Clasificación ESRB: Pendiente de calificación por edades
- Media: Videojuegos
- Cantidad producto: 1
Compara Precios en Amazon
Hyperkin - Consola Retron 5, Color Gris + Mando Bluetooth
|Precio recomendado:||EUR 179,99|
|Precio:||EUR 159,56 Envío GRATIS. Ver detalles|
|Ahorras:||EUR 20,43 (11%)|
|Precio final del producto|
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- Incluye Consola + Mando Bluetooth
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Descripción del producto
RetroN es la consola Retro definitiva, compatible con cartuchos de juego originales de 10 plataformas diferentes: NES, Famicom, Super NES, Super Famicom, Megadrive, Genesis, GameBoy, GameBoy Color y GameBoy Advance.
- 5 puertos para cartuchos
- Compatible con cartuchos PAL y NTSC
- Posibilidad de guardar y cargar estados
- un mando Bluetooth, recargable vía USB
- Compatible con mandos originales
- Mejora de audio y de video
- Salida HDMI
- Resolución máxima 720p
- disponible en dos colores.
Detalles del producto
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Opiniones de clientes
Principales opiniones de clientes
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- La emulación no es perfecta (en mega drive por ejemplo, con el tema del sonido) y tampoco reconoce muy bien todos los cartuchos.
- Los conectores de los cartuchos son muy apretados y al poco tiempo cambiando de cartuchos vais a romper algun pin fijo.
- No se puede cargar juegos de SD (creo)
Lo bueno: El mando no me parece tan malo como lo pintan.
Opiniones de clientes más útiles en Amazon.com
It took about 30 minutes to update the console and get it in working order. Not only does the instruction booklet leave out the crucial factoid that the power button must be held for 10 seconds for the console to turn on, but at the time of release, the only place to download the most current firmware was from a link on Hyperkin's facebook page--this info wasn't noted on the Retron 5 website, nor Hyperkin's website at all.
I started working my way through some of my favorite NES games to test the system out, lo and behold, the claims were true! The games I grew up playing as a kid suddenly looked sharp and vivid! Wizards and Warriors, Super Mario Bros. 2 and 3, T&C Surf Designs, Rad Racer, Rygar and Mega Man were amongst the 15 or so games I tested on the NES, along with Donkey Kong Country and U.N. Squadron on the SNES. The more I played with the system, the more I fell in love with it... well, actually, I wasn't in love with the cartridge slots. Before receiving the system, I had watched countless Youtube videos of reviewers with the system, and nearly all of them mentioned how unnecessarily tight the cartridge slots can be. I tried my best to deal with the issue, as my Retron 5 was no different--the slots had a vigorous grip. Nevertheless, I couldn't wait to show the sytem off during the next gaming/movie night with my buddies.
The next day, June 9th, after a long work day, I plopped down on the couch and got ready to see how far I could make it through Karnov on the NES. Instead of plowing through Level 1, I was greeted with "No Cart Inserted". I took the cartridge out and reinserted it, same result. Figuring it was dirty, I cleaned it with the ol' cotton swab/70% rubbing alcohol method. While I let it dry, I decided to play Mega Man instead, had no trouble with it the day before. Suddenly it wasn't working either. I took the cartridge out and looked inside the system's slot, and to my horror, I saw the pin connectors inside the system had not only been bent and misshapen beyond repair, but two of the pins themselves had been pulled out. The NES slot was kaput.
I called Hyperkin and had the system RMA'd. I am now on my second unit after they concluded my console was faulty. I have had it for 2 weeks now (today is the 27th of June, 2014), and have only had time to play through one SNES game to completion (Illusion of Gaia), and test out a handful of NES/Genesis games to make sure this unit works fine--surprise surprise, the NES slot is starting to show signs of pin connector wear AGAIN. I have made sure to take every precaution recommended by fellow Retron 5 owners when it comes to removing cartridges (lift from one corner & remove), and I've gotten to the point of checking the NES slot each time I remove a game to make sure it's okay. As it stands, two pins are ever-so-slightly starting to become bent. It's been two weeks since I originally have had the problem, and other owners are chiming in with the same damaged pin connector problem in the NES slot. If this second unit becomes worn out just like the first unit I had, I'm not RMAing it back to Hyperkin--it's going to Amazon for a full refund.
UPDATE (7/7/2014): It's back in Amazon's hands now. I was getting tired of using my Retron 5 in paranoia, checking the NES slot after each cartridge removal. I called Hyperkin, wanting to speak with Tech Support. First time I tried, they were out to lunch. Second time I tried, which was 3 hours later, they had left for the day. Instead, I was put in touch with the lead product developer himself, Chris Gallizzi.
I told him of my experience with the console & wanted to know if there was a set-in-stone recommended way to remove NES cartridges. He said the way he takes them out was the same method I'd been using--lift from one corner and remove. He wrote down a bunch of feedback from me and relayed some curious info. Evidently, MANY people are reporting the pin connector issue. Hyperkin made the connectors tight enough to ensure the best connection possible, but on hindsight, Chris admitted they made them TOO tight. They're only seeing the misshapen/popped pin issue with the mass produced consoles, NOT the beta units. They are looking into a possible hardware revision with a looser grip for all slots & stronger pins. With that, I thanked him for his help, and settled on holding onto the system for a bit longer.
Knowing that I was removing the NES cartridges the correct way from the product developer himself, I set my worries aside and had fun with it. First game of choice from my arsenal was Wrecking Crew. Inserting it felt a bit snug to me, but it played fine. After 30 min., I took the cart out, which was still a hassle. Checking the pins again, I noticed now there were two more pins popping up. I put in Dr. Mario, Othello, and Mega Man, all of them played fine with no pin trouble. Tried Wrecking Crew again, and after removal, another pin popped up. For whatever reason, my copy of Wrecking Crew was pulling the pins out. A fellow Retron 5 owner with my exact problem had theorized a week earlier on the Hyperkin Facebook page that the various sizes and thickness of NES cart PCBs could be a factor to why the Retron 5's NES slot pins were getting destroyed. Coupled with the unnecessary tightness, it seemed to be exactly right, in my case. I packed it up & returned it to Amazon for a complete refund.
Hyperkin is aware that it exists as a problem among mass-produced units. They haven't said anything publicly, and seem to be dealing with it on a case-by-case basis. With the product developer telling me they are possibly looking at a hardware revision with a looser grip & better pins, I cannot recommend the Retron 5 as it stands right now. I docked it a star after discovering the pins were still very much faulty on my "tested" refurb unit, leaving this as a one-star product in my eyes.
My experience was that most popular games worked - bar a select few that never work even when I tried different cartridges from different production batches. I sent out multiple emails, but never received a reply. The NES slot can be janky and very tight fitting - which would end up damaging either your NES cart or your pins in the console itself - both of which are a common occurrence. If your pins break off or the cart is damaged, the company is not responsible and you are SOL.
The interface itself is pretty straight-forward. Using the built in menu you are able to take screenshots, make save states, apply patches (for different languages or romhacks) and much more. There is an option to update your firmware via SD, but in my own experience it rarely works. If you're unlucky and got a console that was produced earlier in the Retron 5's lifetime then odds are your board is a 1.0 and the 1.2 updates will simply not work on your console therefore rendering any and all updates in the future null.
All things aside - MOST of the console's features work as intended, although some may damage your games. If you're hurting for cash and space on your entertainment center or shelves, Retron 5 is definitely the purchase for you. However if you have a little more cash I highly suggest looking into better alternatives such as the RetroFreak or even a Raspberry Pi.
Also, its scaling options are very limited, and it only outputs 720p, so as a result there's a LOT of inconsistent pixel heights on many systems, especially when hooked up to a 1080p monitor (since the monitor can only do so much with a 720p signal). Native/direct scaling to 1080p would look much better. The scanlines are a joke, and the various interpolation scalers are poorly-implemented.
For a much better experience, I recommend just saving up for HDMI mods on the original consoles or getting a Super Nt or whatever.
As a word of warning, the controller that arrived was dead on arrival, the analog nub is incredibly messed up. The controller might still work but that was very disappointing to see. However, I was planning on using a SNES controller anyways and it works perfectly fine. You can change the controller settings for every emulated system so you can potentially use a SNES controller for everything like I am currently doing, some with options for Turbo controls.
Overall I like this system. 8 and 16 bit games have never looked so good.