- Tapa blanda: 80 páginas
- Editor: Knockabout Comics; Edición: UK ed. (22 de mayo de 2009)
- Colección: League of Extraordinary Gentlemen
- Idioma: Inglés
- ISBN-10: 0861661605
- ISBN-13: 978-0861661602
- Valoración media de los clientes: 2 opiniones de clientes
- Clasificación en los más vendidos de Amazon: nº126.126 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
League Of Extraordinary Gentlemen:century 1910 (Inglés) Tapa blanda – 22 may 2009
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The third volume detailing the exploits of Miss Wilhelmina Murray and her extraordinary colleagues, this story takes place in three distinct eras, building to an apocalyptic conclusion occuring in our own 21st century.
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A frustrating book by Moore is given, and Moore's bombs are still better than many comic writer's main runs, but this is a very frustrating book. The contemporary setting does not do much for O'Neil's art as he has less to work with outside of fairly conventional comic art. After 1969 Century book picked the run up a bit, this seems to let it down. IT does mirror some of the New Wave Science Fiction in its concern for flawed characters, but even that length of the comic book really doesn't have time to explore.
Hopefully, few League books will have more to say. This feels like Moore wrote himself into an arc that he didn't to which he did not really enjoy the inevitable outcome.
Campion Bond, Director of England’s Intelligence service — MI5, has recruited a team of inventors, scientists, spies and adventurers who are known for being able to get their job done no matter what. This team consists of Mina Murray from Bram Stoker's Dracula, Allan Quatermain protagonist of H. Rider Haggard's series from the late 19th Century, Captain Nemo of Jules Verne’s 20,000 Leagues Under the Sea, Henry Jekyll and Edward Hyde of the Scottish author Robert Louis Stevenson’s famed horror novel, as well as HG Well's invisible man, Hawley Griffin.
The team is ordered to recover an anti-gravity compound, Cavorite – invented by physicist Mr. Cavor (from H.G. Wells’ The First Men in the Moon) before the notorious Dr. Fu Manchu (introduced in a series by Sax Rohmer during the first half of the 20th century) can get his hands on it and attack London from the air.
The League of Extraordinary Gentlemen, Vol. 1 by Alan Moore brings in a bunch of famous fictional characters, written by different authors, to a steampunk adventure which spans literature and imagination. The story revolves around several famous Victorian characters which serve as a wonderful introduction to their stories and authors.
The graphic novel is illustrated with skill and talent, every panel has an aim and is worthy of close examination. Every panel is aimed at the reader who, with some knowledge of the classics, can appreciate the humor and genius behind the lines and words.
The characters which Mr. Moore “borrowed” are full of life and relevant despite their Victorian origins. While the main cast (The League) gets the majority of the panels, there are many more literary characters hidden within the novel, hunting for them was a major part of the fun in reading this work. The story, together with the art, can be read as a very complex novel which is probably the reason it was not done justice being translated to the big screen.
This graphic novel is full of violence, blood, death and sexual situations and innuendos, that is not a bad thing, but let the informed buyer beware. Kevin O’Neill’s magnificent art compliments and enhances Mr. Moore’s storytelling. The imaginative panels of Mr. O’Neill breathe life into old favorites, you will never read those same classics again in the same way.
Yes, I am that old.
Despite that, I enjoyed the book. The story and artwork were good, just painful to view.