- Tapa blanda: 398 páginas
- Editor: O'Reilly Media; Edición: 3 (3 de enero de 2013)
- Idioma: Inglés
- ISBN-10: 1449318495
- ISBN-13: 978-1449318499
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Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores (Inglés) Tapa blanda – 3 ene 2013
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Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.
You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
- Learn the application life cycle on OS X and iOS
- Work with the user-interface system in Cocoa and Cocoa Touch
- Use AV Foundation to display video and audio
- Build apps that let users create, edit, and work with documents
- Store data locally with the file system, or on the network with iCloud
- Display lists or collections of data with table views and collection views
- Interact with the outside world with Core Location and Core Motion
- Use blocks and operation queues for multiprocessing
Biografía del autor
Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.
He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee.
Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.
Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. He’s worked on apps of all sorts, ranging from iPad games for children to instant messenging clients. He’s a Core Animation demigod, and frequently finds himself gesticulating wildly in front of classes full of eager-to-learn iOS developers. Jon is the world’s biggest Horse_ebooks fan (https://twitter.com/Horse_ebooks), and can be found on Twitter as @desplesda.
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Overall, I would say that this is a mostly well written book that covers a great deal of iOS and OS X topics. Some topics are explained in great detail and others are left oddly vague. If the examples didn't have so many issues, I would give the book 4 stars. So if you don't mind running in circles or don't plan to program all of the examples, this book will work for you.
The publisher and the authors should be ashamed. People who buy this book deserve better.
The books starts out covering the developer programs, Xcode, Object-Oriented Programming with Objective C, and the Foundation library. It then has a chapter on the contents of iOS and OS X applications and how they are each packaged. This is a must read chapter for those coming from a Windows background.
The book continues to cover a ton of topics. I have listed the chapters included in the book below to show you the topics covered.
1. Cocoa Development Tools
2. Object-Oriented Programming with Objective-C
4. Applications on OS X and iOS
5. Graphical User Interfaces
6. Blocks and Operation Quotes
7. Drawing Graphics in Views
8. Audio and Video
9. Model Objects and Data Storage
10. Cocoa Bindings
11. Table Views and Collection Views
12. Document-Based Applications
14. Working with the Real World
15. Event Kit
16. Instruments and the Debugger
17. Sharing and Notifications
18. Nonstandard Apps
19. Working with Text
You may be wondering what the heck Operation Quotes are that are covered in chapter 6. That should have been Operation Queues.
One of the main things I like about this book is that the topics are short and also very informative. There are not 10 samples and scenarios to show you the ins and outs of the topic at hand, the author just provides an example and a short explanation which is enough.
This style of covering topics does require that you be an experienced programmer. An experienced programmer coming from the Java or .NET world should do fine with this style of teaching.
The short chapters make the book a very easy cover to cover read. The pace at which topics change is nice. The short chapters also makes this book an ideal reference for learning a lot about a topic in a short amount of time. I would recommend reading the first 6 chapters in order, but then after that the chapters stand alone.
The code is organized into one workspace which makes it very easy to use. It also works as is and is very usable.
Over all I highly recommend this book to any experienced developer coming from the Java or .NET world. If you have no programming experience you may want to spend some time learning C first.