- Tapa blanda: 188 páginas
- Editor: AuthorHouse (2 de noviembre de 2004)
- Idioma: Inglés
- ISBN-10: 142080362X
- ISBN-13: 978-1420803624
- Valoración media de los clientes: Sé el primero en opinar sobre este producto
- Clasificación en los más vendidos de Amazon: nº945.549 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
Learning Java Bindings for OpenGL (Jogl) (Inglés) Tapa blanda – 2 nov 2004
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Reseña del editor
Now high end 3D graphics programming is available to the large community of Java programmers. Java Bindings for OpenGL (JOGL) brings the traditional OpenGL libraries to Java programmers. All the power of OpenGL can be accessed from a Java environment. Learning Java Bindings for OpenGL (JOGL) is a book for beginners. Whether you are new to Java or just new to JOGL this book is designed to allow an easy learning curve. The book is filled with example code. Many books on OpenGL or 3D programming start with a chapter that is easy to follow and quickly progress to topics too advanced for beginners. This results in much frustration for new programmers. This book is for beginners, from cover to cover! Inside you'll find introductory information on GLCanvas objects, animations, drawing geometric primitives, matrices, first person 3D movement, lighting, textures and much, much more. This is all presented at a reasonable pace for beginning JOGL programmers.
Biografía del autor
Gene Davis has been programming professionally since 1996 with many years of Java experience. He currently works in the programming industry, writes fiction and programming tutorials, and runs two websites: www.genedavis.com and www.genedavissoftware.com. He resides in Woods Cross, Utah with his wife and children.
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When he does get to JOGL, he leaves it up to the reader to figure out how to install it -- a non-trivial matter particularly for beginners, his intended audience. Instead of providing an outline or at least a link to up to date installation method, he provides a link to someone else's site which contains an outdated version.
When you finally get to the content of the book, you are assaulted with examples. Examples are good, but the explanations here are mediocre. He often only explains a specific and very limited example leaving any creativity or real knowledge in a far of fantasy land of "the advanced JOGL programmer."
What's worse, the examples are constantly rehashing previous examples. Building on past work is great, but we don't need to see the past work over and over and over. Code presented in the first example gets reprinted in *every* example in the entire book. A third of the book must be reprints of that example. Good grief.
Though he aims for the "beginner" he mixes in unneeded and sometimes overly complicated routines. A prime example is his "centerWindow(...)" method. It does more than it claims (it also resizes the window in some cases) and does the centering in a way that is not going to be obvious to the beginner (shifting bits rather than multiplying ... yes, more efficient, but is it really neccessary here? NO).
The first three chapters of this book are online on the author's website (genedavissoftware.com). I recommend you read the first chapter (you'll get everything he teaches about JOGL) and skip buying this one.
The author deserves a little credit for trying to make the material more enjoyable; appropriate for a beginner book. However, he is too condescending and fails to present anything of particular value. Hopefully the next book will be a little more on target.