Descripción del producto
This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R17 book, new tutorials and exercises have been added to enhance the knowledge of the users.
•Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
•The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
•The first page of every chapter summarizes the topics that are covered in it.
•Step-by-step instructions that guide the users through the learning process.
•Additional information is provided throughout the book in the form of notes and tips.
•Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Table of Contents:
Chapter 1: Exploring MAXON CINEMA 4D R17 Studio Interface
Chapter 2: Working with Splines
Chapter 3: Introduction to Polygon Modeling
Chapter 4: Sculpting
Chapter 5: Texturing
Chapter 6: Lighting
Chapter 7: Rigging
Chapter 8: Animation
Chapter 9: Introduction to UV Mpping
Chapter 10: Composting in 3D Objects
Chapter 11: Rendering
Chapter 12: MoGraph
Chapter 13: Working with XPresso
Project 1: Creating an Indoor Scene
Project 2: Texturing an Indoor Scene
Free Teaching and Learning Resources:
CADCIM Technologies provides the following free teaching and learning resources with this textbook:
• Technical support by contacting firstname.lastname@example.org
• CINEMA 4D R17 files used in tutorials
• Customizable PowerPoint Presentations of every chapter (For faculty only)
• Instructor Guide with solution to all review questions and instructions to create the models for exercises (For faculty only)
About the Authors:
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Calumet, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks and free teaching and learning resources on Computer Aided Design and Manufacturing (CAD/CAM), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.
Our team of authors consists of highly qualified and experienced animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.