- CD MP3
- Editor: Brilliance Audio; Edición: Unabridged (20 de noviembre de 2012)
- Idioma: Inglés
- ISBN-10: 1469242680
- ISBN-13: 978-1469242682
- Valoración media de los clientes: 1 opinión de cliente
Metagame (Inglés) CD MP3 – Audiolibro, Audio MP3, Versión íntegra
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In sci-fi author Sam Landstroms MetaGame, he creates a believable but disturbing world with fewer than six degrees of separation. In fact, every single person, product, pastime, and proclivity humans take part in is interconnected. Life is the Game and winners never die. In the Game, points amount to currency and top scorers are eligible for immortality. A mysterious, unifying force, the OverSoul, calls the shots, and an individual players health contract can be indefinitely extended and with the offer of a permanent twenty-year-olds body and health, its with fanaticism that gamers play the Game. D_Light is one of the best players in his family and will do anything to win, even kill. When hes invited to a MetaGame an exclusive, high-stakes competition he jumps at the chance. But after the first quest, D_Lights overly ambitious ways brand him a renegade. With a warped sense of free will that is needed to prevail, D_Light must either kill someone hes grown to love or lose everything.
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Me gusta el lector, su voz, los cambios... pero para mi fue imposible seguir leyendo esta novela. No fui capaz de seguirla, perdía continuamente la atención al punto de haberme quedado dormida en no pocas ocasiones. No me gusta hacer opiniones negativas sobre novelas, y me da mucha rabia tener que hacerla sobre esta, ya que creo que lo que le falla es el desarrollo, porque la historia creo que está bien pensada.
No conecté con el protagonista ni con ninguno de sus personajes, y creo que es por esto por lo que no pude con la novela. Para mi todos eran unos desconocidos, no logré conocerlos en absoluto, por lo que no despertó en mí ese interés que se genera por los personajes en una novela y que hace que también por ello se quiera seguir conociendo la historia.
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I really wish the author wrote another SF novel. This one is not perfect, mostly it could use some extra work on characterization, but it's quite novel and thought-provoking. Basically, it packs a bit of "philosophy", sometimes a tad obvious, into a light and engaging story. Is the plot the greatest thing since sliced bread? Not really, but this is welcome change from the endless rehash of vampires, zombies and space marines more commonly seen in cheap Kindle SF and the author has a lot of room to grow.
Now, one thing you have to accept with it is that it is quite gaming and social-network oriented. You don't have to like those subjects to appreciate the story, but you need to be willing to see them put front and center. Oh, and a relaxed attitude towards religious musings is helpful as well.
You also need to tolerate a story which throws you in the middle and expects you to gradually puzzle things out. This is fairly common in SF, but if it gets on your nerves than MetaGame is quite possibly not the book for you. Slang is used right away, but typically gets explained a bit later on*. Sometimes with exposition, true.
- Work and life as a game. If you work in software, one buzzword we hear nowadays is "gamification", i.e. making mundane work less tedious and more engaging by adopting videogame reward strategies. Buzzword it is, definitely, but it has been taken to its logical extreme here.
- Popularity-driven life. That's the Facebook/Twitter aspect. Especially in the beginning, it is really emphasized. For example the scene at the congregation of a "church", after our hero kills an acquaintance and gets big rewards for it. I think the book would have been even stronger if it really emphasized this aspect, but that's also a big risky item to take on meaningfully.
- Should human clones/androids be treated as slaves? The core subject, in many ways. Well-done, but face it, hardly the first time it is done in SF. The bit where reality is essentially re-written is intriguing however.
- If someone or something can control your environment, grant you life and death and reward you with eternal life, would you be correct in considering them as God? I don't think so, but the characters in MetaGame certainly do.
Dystopian? Utopian? A mix of both, sometimes self-consciously so.
* "Grinding" for example is a term commonly used in current videogames for a repetitive activity you carry out not to achieve a specific goal or further the story but rather to gain more experience or treasure. "Spanker" (not sure if it a real-life term), seems to be the frivolous-only counterpart. Both are used early on, but only explained later.
Opening these pages takes us far into the future, where The Game is everything. Think of your favorite MMORPG (massive multiplayer online role-playing game, for you noobs), but live, and ongoing at all times. That's pretty much how the world of MetaGame is. Micro-chipped brains can link everyone together, like trolling Facebook 24/7, but with better search parameters. Everything you do can be done for game points, and everything, including plants, people, and created objects are covered in nanosites, creating a "...three-dimensional map of the world that software could easily understand...marking moving objects in real time..."
The more game points you have, the more prestige you carry, granting long-youth, long-life, and possibly even immortality. Points are earned for everything, including everyday "job" type duties, including software engineering/programming, medicinal research, law enforcement, etc, so every aspect of an individual's life has become a "game," thus creating "flow," in turn generating happiness for all. For those who like games as we know them today, they are available, though frowned upon from a societal stand-point, as they are thought of as lazy. These games are called Spank Games, and require literal, physical movement to play. "Sloth is a sin [therefore] spank games require physical movement [so they at least enhance physicality]..." To play spank games, one must jack into a world-wide virtual reality, where the game is played superimposed over the real world. Watching a spanker can be entertaining, as they typically look ridiculous while they're embarking on whatever game quest they happen to be involved with.
Our main character, D_Light (many of the characters have gamer-tag-like names), is one of the top ranking gamers in his Family. After an intense Rule #7 (a randomly implemented game where any gamer is allowed to kill (literally) another, and be granted 1/5th the victims total game points), D_Light finds himself the #1 points earner for the day. This circumstance offers him the opportunity to be involved in a monthly MetaGame, (known also as Divine Quest or House Crusade); a game offered only to nobility. Comprised of a series of games, not even the participants know what the quests will be until they are starting them. More a cultural phenomenon than a traditional game, the MetaGames take place in the real world, versus the software constructs of the electronic worlds.
Teamed up with Lyra & Djoser, the nobility invited to participate in the Metagame, along with their bodyguards, Amanda (a product, I thought of as a cybernetic robot) and Brian, a chip-on-his-shoulder meat-head type, we follow the group through their MetaGame, which leads them into the depths of the OverSoul's cultural constructs.
What I really enjoyed about this book were the references to the reasoning behind the creation of the culture this book takes place in. Real psychology, like that of Mihaly Cskiszentmihalyi's idea of Flow, were used by Mr. Landstrom to create a very believable culture. I'm an origin story lover, so thoroughly enjoyed the chapter prefaces that told the back-story. Thinking about it more as I write this, I may not have enjoyed the novel without these insights...
If you're a gamer, or a tech person, you may enjoy this novel just for the sheer joy of reading about the universe the story takes place in. I definitely did. If you like a good onion peel of social constructs, this could do it as well. There's even the hint of a love story, but not enough to overshadow the rest, and definitely the build-up of "what the hell is happening!" that will make you want to continue to the end.