- Plataforma: Windows XP / Vista / 7
- Clasificación ESRB: Recomendado para adolescentes
- Media: DVD-ROM
- Cantidad producto: 1
To the Moon (PC DVD) [Importación inglesa]
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Información sobre el juego
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Descripción del producto
TO THE MOON
Detalles del producto
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In short summary, this game is about two doctors in the business of granting peoples wishes. This concept leads into a great, heart-warming story with a beautiful soundtrack (which this hard copy comes with on a second disc). To The Moon is fairly light on gameplay but it is a game that doesn't really need it. A bonus chapter taking place after the story is available on the developers website as well.
All I can really say is that this is a story everyone can relate to in some way, it has well written characters and situations, and the themes in the game are deep, powerful and weaved throughout.
The game takes place in the not too distant future, where a company known as Sigmund Corp. has developed the technology to scan a person's brain, make copies of their memories, and render those copied memories in a realistic, virtual reality simulation. The machine also allows for the creation of artificial memories that may be written to the patient's brain. The point of this technology? Sigmund Corp. is in the business of granting wishes. Specifically, they establish a contract with a patient who wants artificial memories of their greatest wish: something that they wish they had done with their life, but didn't. The doctors hook up the patient and begin exploring the patient's memories, starting with the most recent, and making their way gradually back to as early as the patient can remember (they can only access memories that the patient can actually recall), preferably to childhood, when the patient was most impressionable. After going back as far as possible, the doctors then combine 3 factors to grant the patient's wish: 1. The wish itself (the initial motivation to lead a life that fulfills this wish) which is implanted into the patient's childhood memories. 2. All the data the doctors have collected regarding the patient's character, values, beliefs, personal connections, etc.(to make the artificial memories more meaningful to the patient as a person). 3. A wiki of public domain data (to make the artificial memories more realistic). Once the machine has all three of these factors in play, it then writes out an entire lifetime's worth of new, artificial memories in which the desire is achieved. Once these new memories are confirmed to accomplish the stated desire, the machine then writes them to the patient's brain, giving them memories of having achieved their greatest wish. The downside? The stress placed on the patient's brain is such that they can only enjoy their new memories for a few minutes before their brain shuts down and they die. As this operation is ultimately fatal, the corporation only agrees to take patients who are already on their death beds. Such is the case when your two main characters, Dr. Eva Rosalene and Dr. Neil Watts, arrive at the home of their newest patient, an old man named John Wyles. John has slipped into a coma and his medical doctor tells you he has only about a day to live. After asking what John's wish is, the housekeeper informs you that John wants to go to the moon. However, when asked why he wishes this, she admits that even John does not remember why he wants to go to the moon. A couple of years previous, John's wife of many years passed away, and ever since that day, John has felt a strange but compelling desire that tells him he must go to the moon. Armed with only this information, you begin your journey through John's memories, slowly gaining insight into the people, places, and experiences that shaped John into the man he became as well as unraveling the truth behind his desire to reach the moon and what his wife had to do with it.
Many games have storylines, and many have great storylines, but few truly have stories that resonate with the human condition long after the game is over, stories that make you think seriously over what is important. "To the Moon" explores ideas of love, loss, regret, and the ups and downs in life that we all experience with a masterful plot and compelling characters. Dr. Rosalene and Dr. Watts play off one another beautifully, and help break up some of the emotional tension as the story unfolds, yet they themselves are not immune to the story's effects, and must eventually grapple with the potential moral consequences of what it will take to grant John's final wish.
The game's music is also magnificent. It's a completely original score that complements the game's moments perfectly. Amazingly, the script and music were both written by the same guy. Kan Gao is a highly talented writer and composer. Thankfully, the hard copy of the game also comes with a CD soundtrack to enjoy.
Do yourself a favor. Sit down with this game and settle in for about 4 hours worth of a story worth experiencing. Also, there will be a sequel entitled "Finding Paradise" sometime in the future.
The player controls two scientists, Dr. Eva Rosalene and Dr. Neil Watts, from the Sigmund Corp, who fulfill peoples' last wishes through their memories. (Clever name for the company, no?) By entering the client's memories, Neil and Eva program a whole new set of memories into the patient's mind, thus achieving his/her last wish. These last wishes must be done on the patient's deathbed, as the shock of the new life clashing with the old memories over time causes the patient's brain to shut down.
In 'To The Moon,' Neil and Eva are called to action by an elderly man named "Johnny," whose last wish, is, yes, you've guessed it, to go to the moon. Neil and Eva embark through Johnny's memories, untangling his past, and learn a few heartbreaking events prevent his wish from being fulfilled. How do Eva and Neil fix this? You'll have to play to find out.
Honestly, the game is a very interactive click-through story. To proceed through Johnny's memories, the player must explore the area, collecting orbs and finding mementos to travel between the passages of memories. After charging the memento with the aforementioned orbs, a simple tile-flipping puzzle activates it. The simple puzzles are a nice gameplay element, although has little relevancy towards actual gameplay. Along with the various puzzles, there is a part where you must traverse a hallway while objects and glitched memories impede your progress. Otherwise, the actual gameplay is fairly simple.
The real glory of the game, though, is the story. The story is touching, and there are a few humorous parts in dialogue and in clickable objects in rooms (be sure to read titles of books, there's a few funny references.)The plot has a few touching moments, and you may even shed a tear or two in the process. If you enjoy a good story, this is definitely for you.
Even if gameplay is a bit primitive, the incredible story makes up for it, and the accompanying soundtrack is beautiful to boot.
"To The Moon" is well-worth the money.