- Tapa blanda: 272 páginas
- Editor: ADDISON WESLEY LONGMAN INC DIV PEARSON SUITE 300; Edición: 01 (8 de agosto de 1995)
- Idioma: Inglés
- ISBN-10: 0201835959
- ISBN-13: 978-0201835953
- Valoración media de los clientes: 5.0 de un máximo de 5 estrellas Ver todas las opiniones (2 opiniones de clientes)
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nº18.544 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
- n.° 75 en Libros en idiomas extranjeros > Ciencias, tecnología y medicina > Tecnología e ingeniería > Electrónica y comunicaciones
- n.° 204 en Libros en idiomas extranjeros > Informática, internet y medios digitales > Ciencias informáticas
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Mythical Man-Month, The:Essays on Software Engineering, Anniversary Edition (Inglés) Tapa blanda – Edición especial, 8 ago 1995
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Few books on software project management have been as influential and timeless asThe Mythical Man-Month. With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time. The added chapters contain (1) a crisp condensation of all the propositions asserted in the original book, including Brooks' central argument in The Mythical Man-Month: that large programming projects suffer management problems different from small ones due to the division of labor; that the conceptual integrity of the product is therefore critical; and that it is difficult but possible to achieve this unity; (2) Brooks' view of these propositions a generation later; (3) a reprint of his classic 1986 paper "No Silver Bullet"; and (4) today's thoughts on the 1986 assertion, "There will be no silver bullet within ten years."
Few books on software project management have been as influential and timeless as The Mythical Man-Month. With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time. The added chapters contain (1) a crisp condensation of all the propositions asserted in the original book, including Brooks' central argument in The Mythical Man-Month: that large programming projects suffer management problems different from small ones due to the division of labor; that the conceptual integrity of the product is therefore critical; and that it is difficult but possible to achieve this unity; (2) Brooks' view of these propositions a generation later; (3) a reprint of his classic 1986 paper "No Silver Bullet"; and (4) today's thoughts on the 1986 assertion, "There will be no silver bullet within ten years."Ver Descripción del producto
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You will realize that long before maybe you were even born, other people working at places like IBM had already experienced those problems and quandries. And found working solutions to them which are as valid today as they were 30 years ago.
The suggestions in this book will help you think better and better manage yourself, and be more productive and less wasteful with your time and energy. In short, you will do more with less.
Some of Brooks insights and generalizations are:
The Mythical Man-Month:
Assigning more programmers to a project running behind schedule, may make it even more late.
The Second-System Effect:
The second system an engineer designs is the most bloated system she will EVER design.
To retain conceptual integrity and thereby user-friendliness, a system must have a single architect (or a small system architecture team), completely separate from the implementation team.
The chief architect should produce detailed written specifications for the system in the form of the manual, which leaves no ambiguities about any part of the system and completely specifies the external spcifications of the system i.e. what the user sees.
When designing a new kind of system, a team should factor in the fact that they will have to throw away the first system that is built since this first system will teach them how to build the system. The system will then be completely redesigned using the newly acquired insights during building of the first system. This second system will be smarter and should be the one delivered to the customer.
Every project manager must create a roadmap in the form of formal documents which specifies milestones precisely and things like who is going to do what and when and at what cost.
In order to avoid disaster, all the teams working on a project, such as the architecture and implementation teams, should stay in contact with each other in as many ways as possible and not guess or assume anything about the other. Ask whenever there's a doubt. NEVER assume anything.
Code Freeze and System Versioning:
No customer ever fully knows what she wants from the system she wants you to build. As the system begins to come to life, and the customer interacts with it, he understands more and more what he really wants from the system and consequently asks for changes. These changes should of course be accomodated but only upto a certain date, after which the code is frozen. All requests for more changes will have to wait until the NEXT version of the system. If you keep making changes to the system endlessly, it may NEVER get finished.
Every team should have a designated tool maker who makes tools for the entire team, instead of all individuals developing and using their private tools that no one else understands.
No silver bullet:
There is no single strategy, technique or trick that will exponentially raise the productivity of programmers.
In the preface to the First Edition, Brooks states "This book is a belated answer to Tom Watson's probing question as to why programming is hard to manage." This short book (at just over 300 pages) does a masterful job answering that question.
It is here we first hear of Brooks's Law: "Adding manpower to a late software project makes it later." Brooks doesn't just drop that on the reader without explanation. Instead, he walks through the reasoning, discusses how communication in a group changes as the group changes or grows, and how additions to the group need time to climb the learning curve.
Those new to the industry or who are reading the book for the first time might be put off by the examples and technology discussed. Indeed, even in the newly released edition, the original text from 1975 is still present, essentially untouched. So, talk of OS/360 and 7090s, which permeates the text, is perhaps laughable to those not looking deeper. When talking about trade-offs, for example, Brooks offers "... OS/360 devotes 26 bytes of the permanently resident date-turnover routine to the proper handling of December 31 on leap years (when it is day 366). That might have been left to the operator." This is 26 bytes he's talking about!
Brooks provides a light, almost conversational tone to the prose. This isn't to say the observations and analysis were not very well researched. Comparing productivity number with those of Software Productivity Research (SPR), you'll find Brooks came up with the same measurements for productivity as Jones--only 20 years earlier!
Other wisdom is also buried in this work. Brooks declares "The question, therefore, is not whether to build a pilot system and throw it away. You will do that. The question is whether to plan in advance to build a throwaway, or to promise to deliver the throwaway to customers." The state of products I buy today tells me not enough people have taken Brooks's observations to heart!
The latest version of the text includes his work "No Silver Bullet." Brooks, who had brought us so much before, had one last "parting shot."
As I started this review I will also end it: this book is a classic. Read it.
"Humanity has been developing information technology for half a century. That experience has taught us this unpleasant truth: virtually every information technology project above a certain size or complexity is significantly late and over budget or fails altogether; those that don't fail are often riddled with defects and difficult to enhance. Fred Brooks explored many of the root causes over twenty years ago in The Mythical Man-Month, a classic book that could be regarded as the Bible of information technology because it is universally known, often quoted, occasionally read, and rarely heeded."
I have been involved in software engineering for over 25 years, have written many articles and even a few books on the subject. Yet every time I think I've discovered some new insight, chances are I can find it tucked away somewhere in The Mythical Man-Month. And the tarpits and other dangers he lays out plague the IT industry today. I wonder when we will grasp and apply the fundamental insights that Brooks, Jerry Weinberg, and others laid out nearly three decades ago. ..bruce..
The most valuable part of the book, I believe, is the "plan to throw out" prototype chapter. While the goal is always to make a bigger, better, fast whatever, it is almost an axiom that you WILL build something that has to be discarded and reworked. This absolutely happens every time, I can tell you from first-hand experience. Therefore it is vital to plan to throw out so you can migrate your users to whatever will follow. If you dream that the first product is THE ONE, you risk abandoning them on a product that will inevitably evolve. Planning the throw-away also helps meet the schedule goals by setting reasonable milestones that can be met.
In my role as a product manager for a top-selling software product in its class, I found that the Mythical Man-Month was absolutely vital. However, some additional reading is recommended; Walker Royce's Software Project Management was published in 1998 and adds the dimension of software project evolution. This goes into more detail why you can't write all the specifications upfront, and even if you do, they are certain to change by the time the product is released.
It's a valuable insight, and one which is regularly taken into consideration when making staffing and planning decisions today. But this 300 page book contains much more just this assertion, and since it was written in 1975 (and re-issued in 1995) large chunks of it are so out of date as to be of only academic interest.
There are a few other points that Brooks makes in various essays that are still worth emphasizing today. The one that I found to be most compelling was his claim that for a system to be produced efficiently it has to have a conceptual integrity that can only be achieved if the architecture come from the mind of one or two people. As a product manager, this also started me thinking about whether a new product could succeed if features and requirements were prioritized by more than one or two people. In both cases, Brooks seems to agree that if the work can be broken down into high level chunks with rigorously defined interfaces, as in classic object oriented design, the resulting sub-projects can be delegated out, so long as each piece is once again designed by one or two minds.
Another area that feels plausible, although I can't confirm it from experience, is the "second system effect"; the tendency of product architects on their second project to try to do all of the things they feel they didn't get to on their first one, regardless of whether that fits the new project. Given that we now take for granted that feature creep is bad on a project and that features not wanted by users are bad for a product, some architects may have been trained out of this mental trap, but it seems such a natural human response that it is probably still worth looking for.
But much of the rest of the book has been supplanted by modern practices and processes. The section on programming "surgical teams" for example postulates one secretarial support person per chief programmer - an obvious anachronism today. It also postulates a world where organizations have the option of hiring as many top level minds as they need, something that in today's marketplace is the domain only of companies like Google. (And even in 1975 could probably only have been guaranteed to an IBM manager.)
Much discussion is devoted to the intricacies of bug checking and machine-time sharing on systems now more than 30 years old. Scheduling, documentation, and maintainability issues are touched upon, but except to highlight the fact that theses have been important issues in software development for a long time the discussion does nothing to enlighten the modern practitioner, and may on occasion mislead.
Overall I agree with the consensus that this book was important, perhaps even seminal, in our understanding of many software development issues. But the best way to read it today is to be willing to skim quickly over out of date material to find the nuggets of wisdom that remain relevant.
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