- Tapa blanda: 122 páginas
- Editor: Packt Publishing (20 de diciembre de 2013)
- Idioma: Inglés
- ISBN-10: 1849698104
- ISBN-13: 978-1849698108
- Valoración media de los clientes: Sé el primero en opinar sobre este producto
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Practical Game Design with Unity and Playmaker (Inglés) Tapa blanda – 20 dic 2013
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Descripción del producto
Reseña del editor
A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.
Biografía del autor
Sergey Mohov is a game developer and designer with over three years of experience working on games in Unity. His prominent projects include Dedale, Paradis Perdus, and Lune. The rest of Sergey's games can be found on his website at http://sergeymohov.com along with his personal blog.
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When the book arrived, I was first disappointed by how light the book was. Coming in at 100 pages, I would have expected this book to be cheaper. Then I opened the book and reviewed the chapters.
Chapter 1 - Getting Started with Unity and Playmaker
There are 2 pages that tell you how to download Playmaker from the asset store. There isn't even any instruction on where to put Playmaker if you happened to download it from the developers site instead of the asset store. The rest of the chapter contains the standard Unity basics you find in almost any book.
Chapter 2 - Unity's and Playmaker's User Interface
You finally get to open Playmaker on page 32 (1/3 of the book has already passed by) and create a single state. No background information about Finite State Machines or the concepts behind how they work. Just a click here and click here with limited screen captures.
Chapter 3 - Components and State Machines
Unity Components is once again more than 1/2 the focus of he chapter. On Page 43 we finally get some more Playmaker info that has some practical info in the form of a tutorial.
Chapter 4 - Creating your first Game
Wish the rest of the book was actually like this chapter. Perhaps has more info on Playmaker than the rest of the book combined. However it starts with a description of Vector Math - why not just teach basic triggers or something simple instead of losing the noobie in Math Jargon that can be avoided to a certain extent by using Playmaker.
Chapter 5 - Scripting and Custom Actions
Chapter 6 - Networking and Multiplayer
Perhaps the most informative part of the book. It does include information on how to use the Photon Networking components that are included with Playmaker.
Chapter 7 - Working with External APIs
Another how to create custom components for playmaker. In this instance using Kongregate.
So in conclusion. This book is very superficial. You will learn more about Playmaker just going through the Playmaker online manual and wiki. If you are interested in doing networking this might be worth your investment or if you want to create custom elements for Playmaker.
But if you want to buy this book to learn Playmaker, this book isn't for you. It is very superficial in its discussion of the subject, and fails to provide background information or even go through even basic setups like creating a simple pick up that makes a sound.
Hopefully someone will come out with a helpful Playmaker book, but this isn't it. It is almost as if the author convinced the Publisher that he was a Playmaker expert, and the reviewers and publisher knew nothing about it. It is a bit of a shame really, and now I am out $30 bucks.
Chapter 6 - Networking and Multiplayer
Chapter 2 -