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Aron Kryte and his companions have occupied the burned ruins of Meisthelm and now struggle with deciding their next course of action. Armies of darklings and Rovers continue to plague the Free Lands. Only by combining the armies of Galdea and the Hierarchy does he stand a chance of defeating the rising evil. Those numbers are diminished when most of the Galdean army returns home to combat the flood of darklings from Suroc Tol.
Poros Pendyier and the remnants of the Free Rebellion, combined with the mighty of the Dagger Trolls, prepares to stop the evil growing in Morthus. It is here the traitorous Arlyn Gert has decided to build her empire from which to dominate the Free Lands. All she needs do is secure Mordrun Hath, the Forge of Wizards.
The land of Sadith Oom, forgotten by generations, has become a place of unrest. Armies of friend and foe converge upon the desolate kingdom, for it is here that the end of times will begin. If victory is to be achieved, Aron Kryte must destroy the Staff of Life in the wizard fires of Mordrun Hath. Friends will fall. Heroes will rise. The final hour approaches.