- Tapa blanda: 346 páginas
- Editor: Black Irish Entertainment LLC (28 de abril de 2015)
- Idioma: Inglés
- ISBN-10: 1936891352
- ISBN-13: 978-1936891351
- Valoración media de los clientes: 1 opinión de cliente
- Clasificación en los más vendidos de Amazon: nº48.568 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
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The Story Grid: What Good Editors Know (Inglés) Tapa blanda – 28 abr 2015
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Reseña del editor
WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult.) The Story Grid is a tool with many applications: 1. It will tell a writer if a Story "works" or "doesn't work." 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story...the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5.It is a tool that can inspire an original creation.
Biografía del autor
Shawn Coyne is a twenty-five year book-publishing veteran. He's edited, published or represented works from James Bamford, John Brenkus, James Lee Burke, Barbara Bush, Dick Butkus, Harlan Coben, Nellie Connally, Michael Connelly, Robert Crais, Ben Crenshaw, Catherine Crier, Brett Favre, David Feherty, John Feinstein, Tyler Florence, Jim Gant, Col. David H. Hackworth, Jamie Harrison, Mo Hayder, William Hjortsberg, Stephen Graham Jones, Jon Krakauer, David Leadbetter, Alan Lomax, David Mamet, Troon McAllister, Robert McKee, Matthew Modine, Bill Murray, Joe Namath, John J. Nance, Jack Olsen, Scott Patterson, Steven Pressfield, Matthew Quirk, Anita Raghavan, Ian Rankin, Ruth Rendell, Jerry Rice, Giora Romm, Tim Rosaforte, William Safire, Dava Sobel, Michael Thomas, Nick Tosches, Ann Scott Tyson, Minette Walters, Betty White, Randy Wayne White, Steven White, and Don Winslow among many others.
During his years as an editor at the Big Five publishing houses, as an independent publisher, as a literary agent both at a major Hollywood talent agency and as head of Genre Management Inc., and as a bestselling co-writer (The Ones Who Hit The Hardest with Chad Millman)and ghostwriter, Coyne created a methodology called The Story Grid to each the editing craft.
With his friend, business partner and client Steven Pressfield, author of The War of Art,Coyne also runs the independent publishing company Black Irish Books and writes for www.stevenpressfield.com and www.storygrid.com.
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So, why do you need this if you're a writer or trying to be one?
Shawn teaches a way of understanding good story form and function from an editors perspective, and he does it very well. By the time you've re-read something (and if you're smart, gone to his blog and read through the comments/questions and follow up) you'll have a deeper understanding of WHY good writing works. And by good writing, I'm talking about good story, commercial and popular fiction. Genre fiction. Stuff that sells.
I've been studying this story grid stuff for months now, and while I'm still a beginner, I can say, I've not only learned a lot, I've learned what it is I need to learn. What I didn't know I didn't know is now becoming apparent to me.
Okay, so let's say you haven't yet become a writer. Well, you might need this book first (or at least in conjunction with The Story Grid): Story Engineering as in this book, Brooks explains how to outline BEFORE you start writing.
Shawn's book here explains how to take that rough draft and figure out what's wrong and what's right. "Working/not working" is an important thing to know.
You need to be able to answer: "Do I have the proper conventions and devices in this story to fit into the genre I'm trying to write for?" And you need to be able to answer questions about scenes turning properly (having a purpose) and many other things (problems/mistakes) that aren't always apparent and that this "story grid" model is designed to help you find and fix.
This book helps a TON with figuring all that out.
While it's not exactly a "planning" book, I still suggest using it for that. Case in point: for me, I'd started a lot of stories before, without good planning and without understanding exactly what I needed to do. I did read the book I mentioned above (actually 3 times) but I was still stuck. I got into this material and in a three week period I cranked out a eighty thousand word rough draft. I felt like I'd climbed Mount Everest. To be fair, I give a lot of credit to other writers and books like this: The War of Art: Break Through the Blocks and Win Your Inner Creative Battles so I'm not saying Shawn Coyne is a magical fairy, BUT I am saying he explains things in such a way that you "get it", and I "got it". Getting it allows you to be creative. I can't emphasize that enough. This book is not about some formula that will make you a creative genius, this book is an explanation on how to take your genius and funnel and channel it properly into a book people will enjoy, read and buy and recommend to others.
Okay, so what next? I finished my rough draft and then went to work on it trying to figure out how to edit (and just for the record, this is NOT a primer on line editing). Editing is very very hard. I mean, it's the real deal. I could crank out a full length novel in rough draft every two weeks if I didn't have to worry about editing, oh and my day job.
Editing is tough, and mysterious and crazy and hard. Did I mention editing is hard?
If you want to write a book people want to read (and buy) then you have to edit well. And, again, I don't mean that you use proper English grammar and not overuse semicolons. I mean that you have to have a good story structure that follows the genre requirements and conventions (or breaks the rules that you understand and because you have mastered them, etc.).
I'm far from being good at this. I've tried to "story grid" my rough draft and it's hard. It's hard to know if you are seeing it "correctly" and it's not always objective either, it's a subjective art.
But I feel like I've received a college education from working through this material and I highly recommend it.
I think you'll feel the same.
Again, I did buy this, I do review a lot and get free stuff, but this is the real deal and I'm not writing this for any other reason than it's a great book and very, extremely in fact, helpful.
If you're a serious writer or want to be one, there is no excuse not to add this book to your library.
It’s a book I’d argue that every writer could find value in, though I wouldn’t necessarily recommend it for everyone.
Are you an author just starting out? Are you still working on completing your first draft?
If you’d answer yes, then I’d point you in a different direction. I’d suggest, say, starting with Story Engineering by Larry Brooks, which is a far more accessible, and arguably more relevant, book on writing for new authors. For new authors, the Story Grid might be more confusing than enlightening.
I’d also suggest that the value of the Story Grid is less in learning how to adopt the fairly unique and complex Story Grid process for your own uses, and more about gaining insights into what a successful editor looks for in a story.
The Story Grid will be most valuable for authors who already have an understanding of the fundamentals, who have put those fundamentals to use in at least one draft, and who are at a level in which they are seeking to refine and deepen their writing practice. I highly recommend it, but only for authors who are experienced enough to truly benefit from it.