- Advertencia: No apto para niños menores de 36 meses
University Games Murder Mystery Mansion - Juego de mesa (en inglés)
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- Murder Mystery Mansion
Advertencias: Utilizar bajo vigilancia de un adulto.
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Descripción del producto
Ponga la tapa en su inspector y dejar que el misterio de comenzar! En una noche oscura y lluviosa, un hombre entra en una vieja mansión, entonces desaparece misteriosamente en el aire. ¿Fue una víctima del juego sucio? O simplemente en el lugar equivocado en el momento equivocado? Su trabajo consiste en averiguar qué pasó con él. Juega en equipo para resolver el misterio con el razonamiento deductivo simple. Tendrá que responder: ¿Quién lo hizo? ¿Cómo se hizo? ¿Por qué lo hacen? ¿Y dónde sucedió. Juegos Murder Mystery Mansion características: Para 2 o más jugadores entre las edades de 8 en adelante. Contiene 1 x 3-D de la mansión, las tarjetas de sospechosos, tarjetas, tarjetas de método motivo cartas, tarjetas, fichas supongo, las clavijas de puntuación, y las instrucciones.
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It is a jazzed-up version of 'Mastermind', that's the first thing to say about it. Oh, the game with the pegs that is; not the one with John Humphrys. It is also a team game, which is going to be pretty handy indeed this Christmas. Warring factions will have to put their grievances aside if they happen to be forced onto the same side, even if the cease-fire is only temporary. Here, we have two teams ('A' and 'B') whose ultimate aim is to get either their red peg or their blue peg to the top of a 3D mansion, via 48 holes. How many holes they traverse with each turn is dictated by how quickly they can solve the mystery of 'Whodunnit?'. One team begins the game as the 'detectives', while the other sets about creating the 'mystery'.
The 3D-Mansion is very easy to construct, looks good and is very solid. The cards are also very well-made and, after some initial sorting out, they live in four plastic trays. These cards are all colour-coded and they are identical on both sides. They come in four categories, each of which has been further broken down into six 'possibilities'.
1. Suspects - Amber, Eugene, Lily, Rusty, Spyder and Venus
2. Method - Cyanide, Electrocuted, Pushed Down The Stairs, Shot, Stabbed and Venomous Snake
3. Motive - Fame, Jealousy, Love, Money, Power and Revenge
4. Place - Bathroom, Bedroom, Closet, Game Room, Garden and Kitchen
There is no back-story to the 'murder', nor is there even a victim: one card from each main category is simply selected by the mystery-makers in order to give the detectives a suspect, a method, a motive and a place for them to deduce. These cards are hidden behind the 3D-Mansion where Scotland Yard's finest can't see them, whereupon the detectives themselves also choose one card from each category, placing them on the bottom step of the mansion. They are then told how many of the four cards are correct, but not which ones they might be. Depending upon the answer, a little numbered tile is placed alongside those four cards and the detectives move up to the next step. They then choose another four cards, perhaps only changing one card from the previous selection, until they can identify something concrete. Ultimately, logic plays a very big part in solving the puzzle, just as in 'Mastermind'.
The number of steps the detectives take to solve things will dictate how many spaces their peg is allowed to move but, even if you get lucky with your first guess, you still can only move a maximum of 14 spaces in that go. Then, the teams swap over and the process starts all over again.
It is a simple idea and this is quite an expensive way to enjoy it, but it is well-made and combining it with a bit of homicide seems to somehow make it a whole lot more interesting. I have played this with an eight year old and (apart from the fact that she beat me and, as a consequence, I sulked for half an hour) she had no problems mastering the concept. Its simplicity does give it great appeal to a wide variety of different folk. Especially folk with a bit of an 'amateur dramatic' bent who can conduct their investigations in the style of Hercule Poirot or Sherlock Holmes, adopting the associated body language and persona of same and then announcing the solution of the mystery in a manner that would do these famous detectives justice.
No? Oh well, that must just be me then!
EDITED TO ADD: At the BOTTOM of the box we have a back-story (of sorts)... 'On a dark and rainy night, a man goes into an old mansion - then he mysteriously vanishes into thin air.' There's also a little bit of background info about the suspects.
It took me over a week to find that. I'm definitely going to have a sulk now!
The artwork is nice enough, and the product is solidly built. Don't expect a game of Clue(do) where there's much more of an element of competition - this game is slower and more turn based, with each player essentially being the 'narrator' of a series of events for one turn, until the other player guesses the murderer. It's a bit bland and will likely stay on the shelf while other games take precedence.