- Tapa blanda: 208 páginas
- Editor: Books LLC, Wiki Series (25 de junio de 2011)
- Idioma: Inglés
- ISBN-10: 1157141714
- ISBN-13: 978-1157141716
- Valoración media de los clientes: Sé el primero en opinar sobre este producto


Video game development: Parallax scrolling, OpenGL, Video game developer, Allegro library, Blender, Collision detection (Inglés) Tapa blanda – 25 jun 2011
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Tapa blanda, 25 jun 2011
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EUR 39,38
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EUR 39,38 | — |
Descripción del producto
Reseña del editor
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 206. Chapters: Parallax scrolling, OpenGL, Video game developer, Allegro library, Blender, Collision detection, Simple DirectMedia Layer, Video game publisher, Content delivery, Game engine, Horizontal blank interrupt, Vertical blank interrupt, Game programmer, List of home computers by video hardware, Video game music, Development history of Duke Nukem Forever, Console wars, Development of Spore, Linux gaming, GPGPU, 2.5D, Screenwriting, Sprite, Homebrew, Mac gaming, Open source video game, Game testing, Soft body dynamics, Atari 2600 homebrew, Cover system, Game design, In-game advertising, Game programming, Game localization, Physics engine, Multicart, Level design, Making of Doom, Nintendo DS homebrew, List of video game designers, Microsoft XNA, John De Margheriti, Mod, List of level editors, Artificial intelligence, Virtual camera system, Digitizing, Troy Lyndon, Video game conversion, List of video game industry people, Video game remake, Game Developers Conference, Comp.sys.sinclair Crap Games Competition, Seamless3d, French video game policy, Game accessibility, General Graphics Interface, Mode 7, Igromania, Game art design, OpenAL, Indie Game Jam, Ragdoll physics, Localization of Square Enix video games, GLBasic, Gunpei Yokoi, Net Yaroze, Chrome Engine, Interactive storytelling, Game demo, Video game clone, Regional lockout, Computer game bot, Pre-rendering, Video game producer, Illuminate Labs, Gabe Newell, DX Studio, Expansion pack, Awomo, Game design document, Unlockable game, Generic Tile Engine, Online distribution, Global Game Jam, International Game Developers Association, MegaTexture, NTSC-C, Fenix Project, BennuGD, The Independent Games Developers Association, Game development tool, PowerPlay, Ken Williams, Australian Game Developers Conference, MeshLab, Video game development party, Idle animations, Visual3D G...
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