- Advertencia: No conviene para niños menores de 36 meses
- Advertencia: Contiene un juguete. Se recomienda la vigilancia de un adulto
Winning Moves - Juego de mesa "Eclipse" (contenido en inglés) [Importado de Reino Unido]
- De 2 a 6 jugadores
- 90 minutos de tiempo de juego
- El juego de Eclipse te pone en control de una vasta civilización interestelar, que compiten por el éxito con sus rivales
Advertencias: Utilizar bajo vigilancia de un adulto.
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Winning Moves - Juego de mesa "Eclipse" (contenido en inglés) [Importado de Reino Unido]
- Las sombras de the great civilizaciones are acerca de a eclipse la galaxia
- a game of Eclipse lugares te en el control de of a gran civilización
- 30 minutos por persona tiempo de reproducción
- 2-6 jugadores
- Edades 14+
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Enter Eclipse. It offers much of the same strategy, but with a better economic system, and one that self tracks much better than I have seen in a 4x game. There are fewer ships, but you have the ability to customize them. You want fast ships that hit hard, you can make them, or heavy armored behemoths.
If you want to play without being a warrior, totally possible. In fact, unlike in Twilight Imperium, losing your fleet does not consign you to death in this game. I had all of my forces wiped out, and still came in third in total VP in a 6 player game.
It's possible to focus on tech, or exploration, or combat, and do well, and the winner will likely combine some of them.
The game advertises 30 minutes per player, and this is fairly accurate. It took us about 3.5 hours with two completely new players, and only the second or third time for everyone else. This was for a six player game.
One recommendation, once you separate the parts by player, keep them that way. Store the chips and tokens of each race with their ships and cubes. This will help with initial setup tremendously.
I love this game, and will likely be getting rid of my copy of TI in favor of this lighter, better balanced 4x game.
The rules really aren't that complicated. Every player has a player mat with a human or alien. There is one master game mat where supplies are kept too. Space is a series of hexes that are drawn at random, another feature that makes the game different every time. The sectors are connected via wormholes for travel, and there may be ancient technology or an ancient cruiser to fight when you discover it! Each round consists of four phases. You have an action phase where each player chooses one of six actions, each of which costs you a little money. The more actions you take, the more it costs you. You have to balance your income vs your spending. Bankruptcy will lose you the game. So will you explore a new sector of space, colonize a sector of space, build ships or structures, research new technology, upgrade your ships, or move them into offensive or defensive positions? So many choices. Everyone keeps going around making these choices until you decide you can't stretch yourself any more or can't afford further actions. Along the way, you're populating planets to get the resources of money, science, or materials. These are what you use to maintain your empire, research new technologies, and build things, respectively.
Once everyone has passed, you enter combat phase. This is so elegant. Earlier, you could upgrade ships with missiles, cannons, hulls, shields, targeting computers, drives, etc. But you can't exceed your ship's energy source (which you can upgrade, of course.) A 6 is an automatic hit; a 1 an automatic miss. Anything in between can be modified with targeting computers and shields. If the math adds up to 6, you hit. Who gets to roll first is determined by the initiative of the ships, which fluctuates depending on your upgrades. You fight until one side is eliminated, then each side is rewarded for glorious battle by drawing random victory points. These are really the only secret part of your total at endgame.
After all combat, players perform upkeep of their civilization. You adjust your money based on your income and expenses, as well as collect science and material resources. Finally, players enter into cleanup phase, where new technologies to be researched are drawn and all actions are reset. Nine rounds (of action, combat, upkeep, cleanup) later, whoever has the most VPs wins!
Sure it is a long game, but it is engaging and fun the entire time. We'll--and you'll--get better at preparing for your turn each round which is the largest time sync. As new players, expect that to take longer as you weigh all your options.
You will need a LARGE table to play this game. The pieces themselves are durable. The ships didn't have to be popped out of plastic treys, thankfully. We all wished there was a better player mat, though. Something with a little structure to it to more securely hold the discs and cubes. It is nice that details on the player mats give a clue as to what each action entails by just a simple picture, so that we didn't have to keep going back to the rulebook to remember. (E.g. the move action has 3 arrows, which signify you get 3 movements.) I also wish there was a trey to hold all the ship upgrades in the box. That takes 10-15 min alone to sort out and get on the game supply board. The rulebook is thorough and we were able to address pretty much all issues that arose during gameplay. (You know how some crazy situations can come up that some rules don't address; not the case for Eclipse.) Expect to miss a few details in your first play through, but then read the rules again after you know what everything looks like in a real game. Then the details will start popping out, some rules you may have missed will now make sense, and you can fine tune your gameplay. The things we missed were minor and wouldn't have affected the outcome much.
If you consider yourself a hardcore board gamer, are a participant of a game group, or just love epic adventures, Eclipse will absolutely not let you down. Speaking for myself and my group, this shot up on our favorites list very quickly.
- The setup and cleanup times are quite long. It's totally worth it, but plan to spend the better part of an hour getting ready to play.
- You need a lot of space to play, plan on having a very large table or using the floor. My dining room table comfortably seats eight, and there's just barely enough room for six Eclipse players. Each player needs plenty of room for their game board and other items, plus the galactic map in the center that grows as tiles are put down. You also need space off to the side for things like bank items, I've been using a coffee table for that.
- This game has a lot of items. Most of them are easy enough to manage, except for resource cubes. These tiny cubes will be the death of you; inevitably someone will bump the table or you'll be the slightest bit clumsy moving a cube, and tragedy ensues. Broken Token Eclipse Resource Trays (6 Trays) are the answer. Having cube trays is a very, very good idea.
- If you like the base game (and you will!), be sure to buy the Eclipse Rise of The Ancient Expansion Board Games expansion. It adds a lot of new and interesting details. The parts of the expansion (more player boards, new technologies, ancient hives, etc.) are independent, so you can pick and choose which ones you want to use. I'd recommend playing the base game at least once, then trying the different parts of the expansion one or two at a time to see what you like.
Good luck and have fun!
This is a super fun game with plenty of rules. For a good number of games, you'll find yourself looking back to make sure you got this rule or that rule right, and then sometimes you'll find yourself search the internet for ambiguously described rules.
That's okay, it's worth it. Just know that unless your wife is a pretty serious gamer, you'll be looking elsewhere for opponents willing to waste at least a couple of hours with you.
Decent game pieces, however, these are made largely obsolete with the expansions.
Fun play for anyone who likes lots of rules and blowing up your opponents
Also fun play for people who like to pull off sneaky wins
Getting to know your race and playing through each's traits is awesome
Pretty terrible alien artwork
Game time can make it hard to get a game (generally longer that 30 min / player)
Freaking bulky and rather long setup
If Sasquatch helped you make a decision or if you enjoyed this review, mark him helpful. Sasquatch likes that.
Be warned though, this game is HEAVY. It will burn your brain. You will have to carefully plot every turn and make complex and precise decisions about how to manage your empire. It is not a light-hearted family game in any way, shape or form. If you know what you're getting into though, you will find nothing better.