- Tapa blanda: 288 páginas
- Editor: Open Court Publishing Co ,U.S. (12 de noviembre de 2009)
- Colección: Popular Culture and Philosophy
- Idioma: Inglés
- ISBN-10: 0812696735
- ISBN-13: 978-0812696738
- Valoración media de los clientes: Sé el primero en opinar sobre este producto
- Clasificación en los más vendidos de Amazon: nº1.304.533 en Libros en idiomas extranjeros (Ver el Top 100 en Libros en idiomas extranjeros)
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World of Warcraft and Philosophy: Wrath of the Philosopher King (Popular Culture and Philosophy) (Inglés) Tapa blanda – 12 nov 2009
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Descripción del producto
Reseña del editor
Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere -- from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth's blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from WoW.
Biografía del autor
Luke Cuddy is editor of The Legend of Zelda and Philosophy. He teaches philosophy at Southwestern College and MiraCosta College in San Diego. His website is http://neo-philosophy.com/. John Nordlinger is Senior Research Program Manager at Microsoft Research. He has written about ethical and educational issues surrounding Massively Multiplayer Online Role Playing Games and other videogames.
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Luke Cuddy's and John Nordlinger's World of Warcraft and Philosophy provides surprising insights that will delight the brains of gamers and non-gamers alike. Before I was saved by World of Warcraft and Philosophy, I had considered attending a 12-Step meeting for my addiction to MMORPGs. Now, after reading this delicious book, I've morphed from Slacker to Philosopher! I'm contemplating the philosophical puzzels and social polticking that the developers have begun incorporating in WoW.
So why would a gamer want to think about philosophy and ethics and stuff? Considering that the storyline of most MMORPGs concerns the eternal war between Good and Evil, smart gaming makes sense. Anyway, maybe hardcore gamers want to get in touch with their Inner Heroes (or Villains).
I wonder if one of my personal heroes, Joseph Campbell, author of The Hero with One Thousand Faces, would approve? When I taught game design, I used Campbell's classic as a textbook as MMORPGs seemed to follow the prototype of the Hero's Journey. However, unlike film and literature, MMORPGs give the Hero infinite choices to make as he or she progresses to the ultimate levels of Uber. Choices that require players to use their Free Will.
Professor Monica Evans suggests that WoW players must often decide whether to choose Evil over Good and that the developers of the game are writing more content to force players to "think" ethically.
For example, when faced with a decision whether to torture a human NPC or give up some phat quest booty, what should a Good player do? (And while the torture was never described nor rendered, the idea of torturing a human--rather than just killing one--was enough to make players pause and start a Blog on the subject.)
Does it make a difference that the NPC your Avatar has just tortured will respawn in 12 seconds completely healed and a perfect victim for the next player?
That's for you to decide. After all, underneath our heroic or heinous Avatars, WoW players are, for the most part, human beings. Perhaps we'll learn to embrace our "Inner Shadow" by playing MMORPGs. Perhaps we'll decide whoever gets the best toys, weapons, most discoveries, etc. "wins" the game. Whatever! After reading this book, I think most gamers may realize that there's more to gaming than owning the best armor, mounts, weapons, or whatever won't make WoW more fun if we put Greed before Need and are blasted by everyone on the server.
Whatever your gaming style, BUY THIS BOOK! At the very least, you'll never feel guilty playing Wow again! It's philosophy! Your Avatar is a window to your soul, leveling is a ladder to knowing thyself, and there's nothing more important than that...says lots of Philosophers!
Besides, playing WoW (and other MMORPGs) is a great place to meet people from around the globe. World of Warcraft and Philosophy book is an absolute must read for gamers!
Monica Evans introduces us to the lore of World of Warcraft, discussing misdeeds and other noteworthy misadventures. Plato and Kant are introduced innocently and unobtrusively, yet I could feel the gentle increase of my intellect by at least +2!
Another highlight is Miquel Sicart's Warrior angst and consequent in-depth philosophical discussion of game play, game community, and game ethics. Again, I felt a nice increase in INT +2!
You could even call it a sexy read, as the ethical implications of flirting and role play are explored in the most unlikely places. OMG! I just got a boost in charisma +1!
This book makes the game itself more fun. After settling in to read for a bit, I rejoined my guild and found myself considering many things I hadn't previously pondered. Is the rogue really female and does it matter? How much real money is that epic loot worth? Does the game play affect our real personas? What linguistic influences will carry over into RL? What's the etymological root for noob? Tank? Or griefer? How long before folks are going to the doctor to report that their health bar is low?
A true delight for the thoughtful gamer! Belongs in a spot on the book shelf between Plato's Republic and Neil Stephenson's Snow Crash.