- Advertencia: No apto para niños menores de 36 meses
Z-Man Games - Juego de tablero, 2 a 5 jugadores (ZMG71240) [Importado]
|Precio:||EUR 63,17 Envío GRATIS en 4 a 5 días o envío más rápido GRATIS con Amazon Premium|
|Precio final del producto|
- Un juego de mesa estratégico bien diseñado
- Un juego con muy poca suerte que premia a la planificación estratégica
- Transformar el terreno en una superficie habitable para tu facción
- Edad 12 +
- 2-5 jugadores
Advertencias: Utilizar bajo vigilancia de un adulto.
Los clientes que compraron este producto también compraron
¿Qué otros productos compran los clientes tras ver este producto?
Seguridad del producto
Este producto está sujeto a instrucciones y advertencias específicas de seguridad
Descripción del producto
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: ?Desert (Fakirs, Nomads) ?Plains (Halflings, Cultists) ?Swamp (Alchemists, Darklings) ?Lake (Mermaids, Swarmlings) ?Forest (Witches, Auren) ?Mountain (Dwarves, Engineers) ?Solitude (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...
Opiniones de clientes
Principales opiniones de clientes
Compré esta edición porque en esos momentos la edición española está agotada.
Terra Mystica es en mi entender uno de los mejores juegos de estrategia / gestión de recursos que hay. Como es asimétrico (cada facción tiene sus propias habilidades) y como hay bastantes facciones, cada partida es totalmente diferente, y tienes que usar estrategias distintas. Es un juego altamente recomendable.
Es un juego asimétrico en el que cada unos de los hasta 5 jugadores controla una de las 14 facciones o razas diferentes del juego. cada raza tiene unas ventajas y unos inconvenientes y cada uno solo puede vivir en un tipo de terreno por lo que debes ir modificando el mapa común para poder sobrevivir. además del mapa común, el jugador tiene un mapa o tablero propio donde levantar sus propios edificios y realizar sus propias acciones.
dependiendo de los jugadores la partida puede durar de 2 a 4 horas, es un auténtico juegazo a pesar de la potente curva de aprendizaje que requiere. No te arrepentirás!
Opiniones de clientes más útiles en Amazon.com (beta)
I won't go into super details about how to play the game since there are hundreds of videos and sights for that. I want to talk about what makes this a rich experience for some gaming groups.
Components: These are really well done. The wooden pieces are vibrantly colored and vary enough where it's easy to see which vacation is which. The faction boards themselves are beautifully colored with clear information on it. The board is beautiful. This really is a stunning game to look at and play.
Your Game Group: This is great for people who love a variety. The factions play differently. If you are the Cultist faction, you're probably going to spend a lot of time trying get points from the cults, for example. The mermaids can use the river system in ways others can't. This means you can have a different experience with each faction playing against other factions. It keeps the game fresh and interesting. Of course we only played with the recommended original three, but it quickly became obvious that we were really interested in seeing how the others play.
There are a lot of words in that manual, but if your group is like mine, and you have 2-3 others like yourself who will dive into a new game and then guide others through playing it the next time around, your impatient members will be fine learning as they go. It's not as complicated as it seems. And like a lot of great strategy games, once you get the concepts down, it's all about the experience of playing with others... what they're doing, and what that should mean for what i am doing. This game is also about balance. You can wind up with too much money and not enough workers and vice versa, but generally, you're not going to have someone sitting around unable to do something just because they made a few mistakes early on. There's a chance to overcome that. Our first run through proved that the early leader lost their advantage once someone else started taking advantage of their faction's special actions.
I'd love to give you an example of another game this compares to, but I've never played game like this before, nothing like it. If you have a group that loves being different, as in the colors mean more than just a different color, and they like planning ahead, but don't agonize over every decision, this will work for them. It can play pretty quickly too once you get going.
Great fun. The components make it worth the price, and the experience will keep you going back for more. This will be a great addition to any collection.
A great way to spend $X. Even if you NEVER play it, people will look at your game shelf and think, "That's a serious gamer."
- Instructions are complete, leaving little ambiguity.
- Play gets faster the more you play.
- Decent artwork makes this a great game to look at.
- You can drink while playing this game, but you'll make mistakes, so encourage your friends to have another.
- Some races are natural jerks. You'll either gravitate to these races or not. Either way, it's fun.
Neither Good nor Bad:
- Medium/Heavy game can make learning the rules a real barrier. Takes me about 45 minutes to explain for first-timers.
- Races don't interact as much as you may long for. You primarily play your own race's strategy based on the board's setup as opposed to playing against the races you contend against.
If Sasquatch has helped you make a decision or you enjoyed this review, mark him helpful. Sasquatch likes that.
It's definitely a game where you don't really understand how all the options feed into the end score for your first playthrough or two, but once everyone is experienced it's a great time.
My wife and I enjoy playing a two rounds of 2-player, where we switch races for the second round. Each game takes about 30-40 minutes per player.