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Z-Man Games - Juego de tablero, 2 a 5 jugadores (ZMG71240) [Importado]

5.0 de un máximo de 5 estrellas 2 opiniones de clientes

Precio: EUR 63,17 Envío GRATIS en 4 a 5 días o envío más rápido GRATIS con Amazon Premium
Precio final del producto
En stock.
Vendido y enviado por Amazon. Se puede envolver para regalo.
Nuevos: 5 desde EUR 63,17
  • Un juego de mesa estratégico bien diseñado
  • Un juego con muy poca suerte que premia a la planificación estratégica
  • Transformar el terreno en una superficie habitable para tu facción
  • Edad 12 +
  • 2-5 jugadores

Advertencias: Utilizar bajo vigilancia de un adulto.



Información de producto

Detalles técnicos
Peso del producto2,3 Kg
Dimensiones del producto22,4 x 9,1 x 31,5 cm
Edad mínima recomendada (por el fabricante)3 años y más
Idioma principalInglés manual, Francés
Número de modelo71240ZMG
Número de jugadores 2 a 5
Número de piezas 1
Montaje necesarioNo
Necesita bateríasNo
Incluye bateríasNo
¿Mando a distancia incluido?No
  
Información adicional
ASINB00APPE4HK
Clasificación en los más vendidos de Amazon nº26.347 en Juguetes y juegos (Ver los 100 más vendidos)
Restricciones de envíoEste producto se puede enviar a España y a otros países seleccionados.
Producto en Amazon.es desde27 de abril de 2013
  
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Seguridad del producto

Este producto está sujeto a instrucciones y advertencias específicas de seguridad
  • Advertencia: No apto para niños menores de 36 meses

Descripción del producto

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: ?Desert (Fakirs, Nomads) ?Plains (Halflings, Cultists) ?Swamp (Alchemists, Darklings) ?Lake (Mermaids, Swarmlings) ?Forest (Witches, Auren) ?Mountain (Dwarves, Engineers) ?Solitude (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...


Preguntas y respuestas de los clientes

Opiniones de clientes

5.0 de un máximo de 5 estrellas
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Principales opiniones de clientes

Compra verificada
Como han dicho en otra opinión, es un juego independiente del idioma (es decir que todos los tableros, fichas y demás tienen simbolitos y no texto, por lo que da igual con que edición se juegue). En este vienen las instrucciones en francés y en inglés, por lo que si hablas inglés ya te puedes apañar perfectamente. Y sino, puedes descargarte las instrucciones en español en páginas especializadas, gratis.
Compré esta edición porque en esos momentos la edición española está agotada.
Terra Mystica es en mi entender uno de los mejores juegos de estrategia / gestión de recursos que hay. Como es asimétrico (cada facción tiene sus propias habilidades) y como hay bastantes facciones, cada partida es totalmente diferente, y tienes que usar estrategias distintas. Es un juego altamente recomendable.
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Considerado hoy por hoy el Cuarto mejor juego de BoardGameGeek es una compra acertada si quieres un juego de estrategia de una dureza ya media-alta. Aunque el juego esté en inglés es COMPLETAMENTE INDEPENDIENTE DEL IDIOMA. una vez que te descargues unas instrucciones en castellano (las encuentras en el citado portal boardgamegeek) puedes jugar sin problemas porque todos los componentes incluyen iconos en lugar de texto.

Es un juego asimétrico en el que cada unos de los hasta 5 jugadores controla una de las 14 facciones o razas diferentes del juego. cada raza tiene unas ventajas y unos inconvenientes y cada uno solo puede vivir en un tipo de terreno por lo que debes ir modificando el mapa común para poder sobrevivir. además del mapa común, el jugador tiene un mapa o tablero propio donde levantar sus propios edificios y realizar sus propias acciones.

dependiendo de los jugadores la partida puede durar de 2 a 4 horas, es un auténtico juegazo a pesar de la potente curva de aprendizaje que requiere. No te arrepentirás!
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Opiniones de clientes más útiles en Amazon.com (beta)

Amazon.com: 4.6 de un máximo de 5 estrellas 197 opiniones
9 de 9 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas Awesome Variety and Beautifully Made 23 de noviembre de 2015
Por Tanya McHenry - Publicado en Amazon.com
Compra verificada
So this has been one of those board games I bought awhile ago and let it set on my shelf without playing for months. We finally had a game night with some of my adventurous players, and we pulled it out. It took us about 1.5 hours to read the instructions and get the components ready. That seems really daunting I am sure, but here's the thing. Even though we scratched out heads a lot, once we started playing... it was pretty awesome. The rules, and there are a lot of them, just start to make sense as you play although I don't see how you can skip doing the first read through.

I won't go into super details about how to play the game since there are hundreds of videos and sights for that. I want to talk about what makes this a rich experience for some gaming groups.

Components: These are really well done. The wooden pieces are vibrantly colored and vary enough where it's easy to see which vacation is which. The faction boards themselves are beautifully colored with clear information on it. The board is beautiful. This really is a stunning game to look at and play.

Your Game Group: This is great for people who love a variety. The factions play differently. If you are the Cultist faction, you're probably going to spend a lot of time trying get points from the cults, for example. The mermaids can use the river system in ways others can't. This means you can have a different experience with each faction playing against other factions. It keeps the game fresh and interesting. Of course we only played with the recommended original three, but it quickly became obvious that we were really interested in seeing how the others play.

There are a lot of words in that manual, but if your group is like mine, and you have 2-3 others like yourself who will dive into a new game and then guide others through playing it the next time around, your impatient members will be fine learning as they go. It's not as complicated as it seems. And like a lot of great strategy games, once you get the concepts down, it's all about the experience of playing with others... what they're doing, and what that should mean for what i am doing. This game is also about balance. You can wind up with too much money and not enough workers and vice versa, but generally, you're not going to have someone sitting around unable to do something just because they made a few mistakes early on. There's a chance to overcome that. Our first run through proved that the early leader lost their advantage once someone else started taking advantage of their faction's special actions.

I'd love to give you an example of another game this compares to, but I've never played game like this before, nothing like it. If you have a group that loves being different, as in the colors mean more than just a different color, and they like planning ahead, but don't agonize over every decision, this will work for them. It can play pretty quickly too once you get going.

Great fun. The components make it worth the price, and the experience will keep you going back for more. This will be a great addition to any collection.
17 de 19 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas This game deserves your money 15 de junio de 2016
Por Sasquatch - Publicado en Amazon.com
Compra verificada
Conclusion:
A great way to spend $X. Even if you NEVER play it, people will look at your game shelf and think, "That's a serious gamer."

Pros:
- Instructions are complete, leaving little ambiguity.
- Play gets faster the more you play.
- Decent artwork makes this a great game to look at.
- You can drink while playing this game, but you'll make mistakes, so encourage your friends to have another.
- Some races are natural jerks. You'll either gravitate to these races or not. Either way, it's fun.

Neither Good nor Bad:

Cons:
- Medium/Heavy game can make learning the rules a real barrier. Takes me about 45 minutes to explain for first-timers.
- Races don't interact as much as you may long for. You primarily play your own race's strategy based on the board's setup as opposed to playing against the races you contend against.

If Sasquatch has helped you make a decision or you enjoyed this review, mark him helpful. Sasquatch likes that.
1 de 1 personas piensan que la opinión es útil
4.0 de un máximo de 5 estrellas I think it would work better if the board size were limited by the number ... 17 de febrero de 2017
Por N. Allen - Publicado en Amazon.com
Compra verificada
Solid game, decent mechanics. There's a little interaction, but for the most part each player is just pursuing their own strategy unless playing with 5, in which case competing for space is a significant factor. I think it would work better if the board size were limited by the number of players in the game, to force a little more competition.

It's definitely a game where you don't really understand how all the options feed into the end score for your first playthrough or two, but once everyone is experienced it's a great time.

My wife and I enjoy playing a two rounds of 2-player, where we switch races for the second round. Each game takes about 30-40 minutes per player.
2 de 2 personas piensan que la opinión es útil
5.0 de un máximo de 5 estrellas One of my favorites 9 de mayo de 2015
Por Judilyn - Publicado en Amazon.com
Compra verificada
This is one my my favorite games that I own. Maybe #1. Very little luck involved, which I love. Takes a little time to set up and new gamers may be a little impatient with that and especially learning the rules. Works fine with two players but great with more since other player's actions can actually help you. This has so many pieces; the box is quite heavy. It's impressive.
2 de 2 personas piensan que la opinión es útil
4.0 de un máximo de 5 estrellas much like many Eurogames 5 de mayo de 2015
Por Amazon Customer - Publicado en Amazon.com
Compra verificada
This game is deep, complex, and very math-y. There's very little direct player interaction, much like many Eurogames. There's a lot of stuff to keep track of and very many different permutations you can choose to do with your resources, so expect play to be somewhat plodding at times, especially with newbies. There is tremendous replay value as there are 14 asymmetrical factions to choose from, 8 turn bonus tiles (from which 6 are picked per game), and 9 individual player bonus tiles (of which a maximum of 8 are used per game). Plays 2-5, though 2 is a different game, really. Sweet spot is probably 4-5. Awesome, superbly crafted game that is super fun if you're into the mathematical computations and considering and weighing the different options of how to accomplish your goals. Reasonably quick for most to learn, slower to master.


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